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Silent

11
Posts
A member registered Mar 16, 2026

Recent community posts

really awesome game, perfect progression I just don't think it fits the theme very well, it's just a timer and the end was pretty unsatisfying if there wasn't a timer win you could have put like a high health boss to really signify the end

it's alright, wasn't creative about the theme at all. you're able to just click the edge of the screen and destroy the object before they even move

i just put 2 card in the first 2 slots then kept spamming the 3rd and i won 90% of the time

fun short game, although I figured it out in like a min and then it was just a waiting game.

i was in debt. I couldn't really figure out how to play for something like this I wish there was like a video showing how a round is played.

Overall fun game, didn't do anything wrong, had a fun mechanic, didn't bit off more than it could chew. not sure if it really fits the theme though other than the saying at the end, which was clever.

pretty alright, I was entrained for a bit. the first level is really hard for the first one, the dirt stuff felt more like a chore than a mechanic, and the constant cheers from the moles got pretty annoying. the how to play had stuff you couldn't even use yet so I was pretty confused until I got to the second level.
I like the effort, the models and art was pretty pleasing. the game concept was pretty fun and casual I just wish it leaned into that more.

great atmosphere but the puzzle was just to hard to figure out and there wasn't enough aha moments along the way to finishing the game. was unable to finish it

really hard and unsatisfying progression.

really loved it, had to whip out an art program to keep track or routes and input counts, I wish it told you your last input choices when you restart or die. really simple but fun

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Loved the concept and the art, the game was well composed and made me feel nostalgic for those old coolmathgames minigames, the abilities for the different load outs were fun but I feel like they were never fully utilized. the terrain was pretty annoying to walk on, wish it was flatter in some levels. I couldn't figure out how to solve the level with all the mushrooms in it, the door just kind of opened eventually? the boss wasn't super clear on how to kill it, I was using my bow and sword for a good long while before I gave up and found the buttons which was a little hard to find and a new concept to introduce for the boss. overall I was entertained but I wish the ghost concept was utilized better.