happy halloween right back at ya
And yeah, I genuinely meant it in the nicest of spirits; it's a lesson I've picked up by working with other mappers who've gone through the whole rigmarole of releasing lengthy ass games themselves, and it's just one I kinda like to share around when it seems appropriate, just cause of how much it's helped me.
but yeah, anywho, I'll leave you be, have a good spooky night
fbFoxxo
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Hey, don't worry, I'm not telling you that you have to conform to how I personally prefer things or anything obnoxious like that,
was just giving my earnest feedback in a spot where most folks wouldn't see it, that feedback being that there's just kind a lot of empty unused space that it isn't doing much besides inflating travel time, which is conflicting with the flow of rpgmaker, it wasn't meant to offend.
By all means, stay true to your artistic vision; if having the levels be that large is doing something positive that I'm not seeing, great, stick with it
commenting here so you don't get negativity on your main game page
I booted up the game just to explore your work and get a feel for how you make things.
if I could offer one point of criticism/suggestion on how you could potentially improve on what you're doing, I would suggest maybe reducing the map sizes of future games
Just looking at this casually, I feel safe in saying that the maps are around 3 times larger than what would be ideal; at their current size, not only is it a giving mv a bit of trouble, it also just radically increases travel time, which in these kinds of games kills the pacing and makes things notably more tedious, albeit in subtle ways
if you would like advice or examples around how more concise mapping could be achieved, I'm happy to talk about it if you want
nothing particularly stands out about this currently; the main thing that porn games have that other porn media doesn't is the ability to provide a lot more context for the sex through more nuanced story telling and writing, but there just isn't much of that here
as for the gameplay, it largely just seems to be a fairly standard utilization of the base Rpgmaker combat structure
would be a lot more interesting if Diana had a stronger sense of character that I could take an interest in