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SignPainter4Ever

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A member registered Feb 28, 2024 · View creator page →

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I shrunk the size down by 50% in itch’s settings.  I think monitors that are smaller res don’t do well with a larger size. 

There’s still some weirdness where if u start playing, then switch to full screen the ships tend to stay in the top left, since I guess the physical play area doesn’t scale with the window but whatever. 


I think I’ll have to get the timer to display times in a 1:54 format instead of a 1M54S format because with the space themed font it’s hard to realize what it’s saying with that stupid S at the end. 

I don’t really want the ship to be a different model since technically the other ships are still you, just you from the past, but it definitely needs a more obvious indication. Maybe something like a time trial ghost racer shader. 

Thank you for the reply!

I will definitely be adding the circle that indicates where ships are off screen. Especially since i plan on making the playable area a lot bigger and giving the ship a moving camera. Its a much better idea than having them appear as dots on a mini map. 

I also definitely will be adding the danger to crash into ships. Not only would it take better advantage of the movement, which seems to be the most liked part of the game, but it also would delay the utter chaos by thinning ships out. 

I think the idea of multiple factions works really well with the game's time clone restart mechanic. (which is almost a narrative on its own) If we assume our intrepid space explorer has found themselves trapped in some bizarre space-time phenomena after a close encounter with a black hole; it would be cool to have multiple factions for them to side with. One round they might be fighting with faction X, then on the next they kill that time clone to borrow more time, and now they're fighting for faction Y. Maybe an evil scientist can give them an upgrade, but if you take it faction Z hates you, so on the next round you let your time clone get the upgrade so you can use it, then kill that time clone to gain favor with faction Z. 

You could even save the galaxy on one round, then accidentally kill that time clone before they can even start, thereby preventing the galaxy from being saved. 

Honestly this is a perfectly accurate description. I also find that its not very enticing to play again. I think the base idea is creative, but its not explored at all, and it doesn't lead to anything interesting other than a swarm of angry bees. 

I do think it has potential though. Especially if I add some objectives that require careful planning to complete. It could be a sort of arena shooter puzzle hybrid. 

The one you are is the brighter one, but I definitely should do more to differentiate. If I continue development the camera will be locked to your ship, so it will be easier tell apart. 

Are u on mac by any chance? Macs got the whole retina thing. There is a full screen button which should fix it, but unfortunately itch hides it on the bottom right of the game screen, so you need to scroll to find it. Should I just make it full screen only?

Also there is a countdown timer under each space ship. Different space ships may have different times till they die, so there wasn't really a point to having a dedicated one to the player. Although for polish I might later add a big translucent countdown center screen that only pops up when you have 10s left. 

Also yes i seriously regret programming the ability to turn into the red baron. It wasn't originally like that, but i thought it would be cool to "steal the title" kind of. Probably should have swapped it back. 

To keep players from losing track of their ships I would make the camera follow the player. This way I can also spread out the playing field and delay the chaos a bit. I would also add asteroids, little mini objectives that give you more points, and interesting places to explore. 

Background music is also on the list. 

I think upgrades are a good idea, but im not sure exactly sure what upgrades to add, or how they would interact with the time travel re-spawn mechanic. 

im working on it

I completely agree. 

I don't know. To me the line between games and editors is blurred. I will admit this is stretching the definition of game quite a bit though. 

Thanks! 

I should really look at the settings more closely I keep missing stuff like that. 

It was supposed to take an hour to make, and then I was gonna use it to draw a bunch of asteroids for an asteroid buster, but it kinda just turned into the whole project. 

I plan on using it for small games in the future. It automatically finds the size of what you draw so hotboxes should be mostly automated. Never got to test that part though. 

Id like to try a version where the aliens can actually hurt you. Really cool!

Yes! It was made in a custom engine written in odin lang with a little help from raylib. 

I didn't have time to do respawning :(

You'll just have to restart every time you die. Sorry. 

Oh has one of the slickest pogos and wall jumps i've ever seen. 

I love how in depth the puzzle mechanics are from just one mop

Only complaint is that the jump locking your momentum doesn't fit the snappy controls. 

The fire animation is really nice.