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Sifa
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Actually, that's why I love deckbuilders - because you want to find the ultimate combo and then disintegrate everything you see xD
So, some things you mentioned were intentional. For example, it was very important that the boost effect (+ power to the card) only resets when the turn ends. Because I plan to add more mechanics related to the dump (graveyard), like drawing cards from the dump or similar mechanics. And it feels reasonable not to lose the bonuses you've stacked. So your combo can become even better.
What I didn't expect is the "draw a card of a specific theme" effect drawing cards from the dump. But I kinda like it anyway. Because to make this build actually shine you need way more than just 1 card. So why not?
For example, the build where you boost the first card in hand is also quite powerful. But it also requires quite a lot of cards for a perfect build. I used to deal more than 200 dmg in a single turn.
Another example, there is a shield combos, because some cards can convert shield into damage. Quite a safe and powerful build.
So I think I won't change it now. But it's good you found it. Because doing 1 dmg using 100 cards is surelly quite boring. Need to teach the game to detect the loop somehow. Maybe the condition should be "if player played a loop "draw a card - do damage" 10 times in a row - a pop-up "your opponent gave up" appears, and you can select to continue the battle or end it straight away.
Or maybe such "cheat" builds should be boring, ahaha xD
Yeah. There are some issues with that. Though I created the game with one idea in mind: "Player should lose sometimes". But it seems that I separated "losing" into too many steps. Losing starts affecting you only after several losses. Though when you lose several times in a row in deckbuilding game - you feel bad. Yeah, enemies get new cards that can affect you in some different ways. But still, there is no much joy in losing.
Next update I want to add more cards, like 10-20 new cards. And rebalance enemies with the new cards in game. And try the idea where you Transformation partly affected not only by enemy damage, but also by the cards you are using. There are gender icon on cards not just to fill the empty space. The game is already gathering EXP points based on what card player uses, just we haven't implemented the systems where these EXP points will be utilized.
In the current build though, the idea is to balance stress/arousal with the damage dealing combos. You can't focus on dealing damage only, though you can't focus on defensive only too. For me the best build is on Flow (when cards get bonus power each turn). But it becomes too simple fast. The most interesting build is on the red Burst cards. But it's quite hard to control. But it's fun how you're always on high stress/arousal, but somehow you manage to win.
The problem is that there are not enough cards yet. also amount of cards in hand will be increased too. So I hope it will be better in the future.
without a video yet but I found a cool solution for Android (used Samsung).
1. Download the game archive
2. Look for Cx File Explorer in Play store. install it.
3. Then open it and allow to see files.
4*. Find the game archive in Cx File explorer (should be in Downloads) and open it
5. Now push menu section in right-rop corner (3 vertical dots)
6. Push "Extract all" the select where you want extracted files. I suggest to create a new folder right in Downloads or somewhere in main storage and extract there (you'll see the icon to create a new folder after you selected downloads or main storage).
7. Now go to the folder with extracted files and open .html file (EP_Backrooms.html)(just tap on it)
8. Select any browser App. I use Chrome.
9. You can play already. Though I assume the fonts are too big so they break the Layout. I suggest lowering Zoom level. On the game page open menu (3 dots right-top corner), select zoom, then lower it until it looks good (later you can zoom in/out as usual by just pinching 2 fingers together, like on any other website)
*technically everything might work well from archive, though I'm not sure about saves.
P.S. Better hold the smartphone horizontally.
Issue: some cards might move when you tap somewhere. That happens because of animation that works "on hover", so working well only on PC. In next version I'll add a toggle to disable it, so it won't be that annoying on mobile.
Issue2: in some browsers visuals might be worse bcz of night mode. Try turning it off
issue3: v6.7.0-6.7.1 shows black squares instead of animations. It's because they were not optimized. In v6.7.2 everything is fine.


