This year, my Breakout was reading this guide and dreaming wistfully of Grandma Loves You
Sidney Icarus
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This game is tense. It sets my teeth on edge. Thankfully, that's what it's trying to do.
Murderous Ghosts is beautiful and simple and I always make sure I have a copy of each book in my bag. Like it's PbtA cousins, it's a no-prep, follow-the-instructions start that helps you get rolling into play quickly. It plays explicitly into pushing your luck, and the text isn't lying when it says your chances of survival aren't good, but that's all part of the fun.
I'm play MurGho on nights without power, at my kitchen table, and over brunch in a busy cafe. Each time it's given me a spooky tale that I've remembered fondly.
For $10, to have an on-the-go game I can pull out at any spooky time with any number of spooky people? Any time.
Disclaimer: I wrote for this.
House and Home is a beautifully heartfelt game that explores relationships between people through the space around them. The game has a feeling of time and space that is rarely felt in shortplay games.
At the end, it feels, really, like you've made something. Like you've built a home. It's wonderful, and I'm proud to be a part of it.



