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Sidecar

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A member registered May 14, 2021 · View creator page →

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Mostly, I just wanted to get the game out into the world. Its the first thing I’ve ever constructed ground-up and wanted to finish.

Right now, I’m running a lot of freelance games and having an absolute blast. I’m pretty casually working on another game called Waystone, a solo/co-op adventure miniatures game. Similar vein to Rangers of Shadowdeep, but with more fidelity and much more dynamic adventures. I don’t know how long it’ll take, as it’s definitely more crunchy than Silver Bullet.

I’m very external-locus, so I’ll work wherever people express interest! If someone just said, “Hey, I want more Silver Bullet content but idk what!” I’d probably make Genre Pages for Scifi campaigns next. But in a way, I take requests!

Thanks! 1896 we’re talking… like Jesse James? Or the first American Football game? I advise you figure out what makes all the PCs the same (all outlaws? All college football players?), and make that a facet. Then figure out what distinguishes the PCs from one another (Former Pinktertons? Saloon Madame? Fugitive Trainrobber? Traveling “Dentist”? Former Rancher on a path of revenge?) and those can be some individual facets. Perhaps some gear facets (Trusty steed Tinfoil? Rusty Revolver? Bundle of Dynamite?), or some relationship facets (Deputy owes you a debt? Hunted by the Mormons? Popular trader with remnants of the Osage Tribe?)

If I were running a revolver-era action-adventure with SB, I’d forego too much fuss over ammunition and just call “running out” and “jams” possible consequences. Shooting a revolver at rifle-distance will probably have more challenge coins than shooting a rifle at rifle-distance, if you have PCs who want to specialize in either.

Personally, I’d have a lot of fun running a little faction game pitting local law, gangs, and unified demographics against each other over the course of the campaign. But that may better serve a longer campaign.

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Thanks so much, I’m glad they’re coming in handy! I have a memory from more than a decade ago if something similar - not using the locations of die, simply using each die to select a feature of the town. I wish I could credit them for the part they played, but all I really remember was “windmill was in the d4 column”.

Beyond that, I have been really very happy with these. 4.5m combinations, iirc, and that’s just the hard metrics (the numbers rolled). I use this tool for encounter building too, but that writeup is WIP. I hope to build myself a Faction Blunderbuss and an NPC Blunderbuss soon!

I’ve put in a little work on the SUPERS Genre Pages, but my head has been deep in the post-apocalypse space for a few weeks too…

Questions about the system and other such delights? Ask here and I'll answer!

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Complete this sentence: "I read the HIGH FANTASY Genre Pages, but what I really want is..."

Mistakes in the rulebook should be posted here!