The demo is still in development. There's none released yet.
Side B
Creator of
Recent community posts
The first game has all assets loaded at once. To manually handle a smarter way to load and unload assets, I would need to implement the same method I'm using in the sequel at the moment and that would mean having to rewrite the whole game and replace every single asset reference in the game, aka every node in every dialog tree manually.
The game was released as designed to the intended platforms. I have no intention to spend hundred of hours to redo a game from scratch unpaid when we have a sequel to make.
Actually, we did not rebuilt the game from scratch. I simply made an Android build with the current environment. It is very much not suitable for phones as is and currently only has found success on emulators. If it works for someone, good for them, but I've never found a way to make it work on my own.
I am however making it a goal to make Feline Fantasies 2 work properly on phone with better memory management.
I've updated the link. You can try Ruffle. It appears to work well : https://ruffle.rs/downloads
Reminder that we will never leave a download link here in the comment section. I have to delete them on a daily basis, they are all scam. The only legit link provided for Discord/Ko-Fi was by thataveragedude below, but in principle, you should never click that either. We have everything you need in our page descriptions and development logs. Anyone telling you there's a new version or Patreon link (which we don't even have) is lying to you.

