Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SIDDqlo

30
Posts
1
Topics
11
Followers
8
Following
A member registered Jul 16, 2024 · View creator page →

Creator of

Recent community posts

there was no notable bug so I guess they work fine.

I'm not a big fan of FNAF and that kinda influenced my ratings. The intro create a better immersion with some soundtrack and dialogue pacing (some appears way too quick, I couldn't read 'em all). The game works with no bug, a tutorial might have helped me understanding better the mechanics (I say some writings on the walls that gave me a few hint tho). 
Def a game for FNAF fans!

Thank you for playing it! 
I'm not very good at drawing, but I'm trying very hard.

Thank you for such a positive feedback, I will update the disclaimer trying to find a compromise that avoids “unpleasant surprises” for viewers but at the same time does not spoil the events. 

Sir, I think we got a winner!
The art is nice and the concept perfectly fits the theme of the jam.
The sound might be a lil too low so some hints can be easily missed, also everything happens so fast that sometimes it feels extremely punishing (but I guess that's ok for horror games).
It reminded me a bit of White Night.
The feedback on the gameover screen is a HUGE PRO and the reason I replayed it a lot (altough I never completed it).
I hope you'll polish a bit and release it for munny, this could be a commercial success on Halloween!

I partially enjoyed the time spent with it, sadly I couldn't get past 1am on normal difficulty and that surely affected my opinion on the game (I'm not a good gamer). 
The concept is solid and perfectly fits the theme of the jam, the graphics are a bit too minimal imo and it kinda lacks a true scarejump. 
With some more efforts on the artistic side, this game could truly be an halloween master.

It's creative and the writing is peak. 
Some solutions are counterintuitive, but thanks to the multiple positive and negative endings and its replayability, it wasn't a big deal. The minimalism of the gameplay fits perfectly with a game presented at a game jam.  
I'm a big fan of retro and Game Boy, so I appreciated the graphics.

Well done!

I do hope that nobody vibes with the childhood trauma. 
Most of the game will focus on resilience, but you can't have resilience without trauma.
Thank you for your feedback, I really appreciate your opinion. Many people have had the same impression, and I too have decided to take a break to make sure the project is heading in the right direction.

FEEDBACK SURVEY: 
https://docs.google.com/forms/d/e/1FAIpQLSfey_2u3l5yy_zRiBpHjm5Oj8ETU9BcCzGp7rcO...

Tested it and...it works. I feel it lacks the adherence to the theme, but I liked the sprites used and I felt graphics appealing.

Are RPG a must? I'd have an idea but I'm not sure if it's ok. I mean, I'd skip the whole combat system and probably also the leveling part. 

ihihihi

Browser version had severe issues and couldn't be played so I just removed it. Download the (working) window version in order to play Stay Cool!
Since it's jam finished project, there's no plan to update it in the future.
I'm actually otw to release a new project and still updating Quarantine ME monthly, give it a look =)

THANK YOU EVERYONE FOR RATING STAY COOL!
STAY COOL WAS RANKED #1 IN ENTERTAINMENT AND CREATIVITY — I'M IN TEARS!!!

I’m really glad you appreciated the narrative context of Quarantine ME.
Maybe it won’t help to know, but… the weight of your choices could have saved the flower.
The game is still in development. I hope you’ll keep following it here or on Steam. Every 1–2 months I release a new demo featuring a different path (next week, path B - “Blocks” will be out).

As for the NSFW and Erotic tags… sorry about that! There’s no such content for now and I only used those tags to get a bit more visibility 😅

ver 1.10

Added a proper dialogue for Game Over screen, also abundant minor fixes

LAST MINUTE FIX:
Just patched a HUGE game-breaking bug that completely broke the core mechanic.
Massive thanks (even bigger than the bug itself) to Etrikia for spotting it and giving me the chance to fix it!

DEMO FIXED!

The development of Q.ME is ongoing!
D8FB is finally complete. In the upcoming weeks I will release a new version including D8FB, D9F, Path F completed and animated. 

I'm totally in! My game wont be complete by then but I'll surely have a playable demo to submit!
This jam is the goal I was lookin for!

FIXED apk uploaded =)

All'epoca girava da cani sul mio PC ma ne era comunque valsa la pena. Mi spiace per tutti gli stranieri che si perdono i riferimenti...
"Presidente, Presidente... Presidente?"

FIXED!!
Now the Title Screen will appear correctly on phones browser. Tomorrow I'll update the apk as well. 
NO MOAR BLACK SCREENS, YAY!

QUICK MESSAGE FROM THE AUTHOR
There's a bug affecting the game from mobile device (either if downloaded or played in browser) that turns the screen way too dark then intended. 
I'm actually at work to fix this issue, hopefully it will resolved soon. 
I'll update it asap, so stay tuned!

I'll never get out (MAIN THEME)

PATH F EXPLANATION:

F stands for flower. This path is dedicated to those who explore the process of becoming, here indicated by the plant growth and its chance to bloom into a flower or wither / get eaten. 
What's your idea of supporting growth? Is it to take care or to protect? Take care and Protect are two different paths and your choices will affect the plant health differently according to your meaning of supporting growth. 
On D6F you will discover that the plant is rotting and withering (W path) or being attacked by some kind of weird parasites (P path). Again, your choices will affect the plant differently according to the path you've found yourself in.
It will be progressively questioned whether it's right to interfere with the growth or it would be better to just observe it. 
On D7F you'll discover that the rot and parasites are growing as well and that supporting the plant growth will mean to disrupt the rot and parasites growth. Will you still support the plant or will you cheer for the rot/parasites? 
On D8F your actions will result in the plant blooming into a complete flower, withering and rotting, or getting completely eaten by a flourishing parasite colony. 

HOW TO ACCESS: having a high K stat and taking a non-conformist (do the opposite of what the sign says) and non-linear (exit left) choice during the D4 Bonus Stage. 

"It's up to you and any choice is fine, my little one"

Images: D6FW and D6FP


Showing PATH B to Ending + commentary and explanations

UPDATE 31.07.24
NEW CONTENTS:
- D5Fnight (ends on D6F Wither or D6F Parasite)
- Added a variable bar for Need/Food stat. 
- Added a narrator to explain the endings. 
- Graphical contents added for D6F > D10F

BUG FIXES:
- Ending Door opening animation HARD fixed
- Endings text is now slower and readable
- Abudant minor fixes

UPDATE 23.07.24
NEW CONTENTS:
- D5F (ends on D5Fnight)
- Graphical contents for D5F > D10F

BUG FIXES:
- Fixed many bugs in the ending
-Cleaned a few pictures
- Abudant minor fixes in B path

EXTRA
- Replay MODE! It works ala you stay on B path
- apk added for download