Even though the art was a little sketchy and the music sounded like the textbook definition of pain, I really love the idea for the game. The creativity and the implementation of your own slime bouncing you. Now imagine if the slime you use is your own health or if you stick to the slime. So many great Ideas to expand with this! I hope you take this farther!
Recent community posts
Love the art and it's very unique. However I think the game would be much better if there was a on each circle where items unload. It's very hard to eyeball each circle when you connect them. Tried to beat the second level for 20 minutes and got nowhere.
graphics are amazing, as a given. But the constant death and respawning made me give up halfway throughout the game, I think you should add in some checkpoints for the people who suck at games :).
yes yes yes so good. Great pixel art and story. The one palette looks really good with the art and the bloom adds a nice effect to the text. Not to mention the lovely puzzles that were made, this is incredible keep it up!
love the visual style, movement is clunky and the ship's insta-snap of the rocket feels a little off. the music is a bit bland but I love the effect played at death at start. Overall a good game with some little flaws you can fix to make a fun mobile-like game. Also, make sure to add sound effects next time :).
Although this didn't follow the color restriction for the jam, I found it to be a very great game. The slow music and odd shapes of rocks make for some fun puzzles. The only hard part was figuring how to play! I think you need to make tutorial levels for your next games, so people don't leave when they get stuck on the first level. Lastly, try changing your screen size when you upload your unity project since it was slightly cut off.
also I kept forgetting what character I was, so maybe add an outline to what character you are lmao.
Made in one day, and one of the best in the jam. I love the limited use of only black white and the shading color. You don't even need to explain any rules you can boot it up and have fun for ~10 minutes easily!
Great! it works now, the only down side is It took me around 10 minutes to understand what to do. I think removing the extra thousands is a good idea since all the numbers confused me. Maybe even a little tutorial would be good since I the brief explanation you gave was too short and too confusing. But after I understand it, it's a great puzzle game! The art is amazing, It's phenomenal for how much time you had. Same with the theming of match's and the rewarding match burn after finishing the puzzle. All I want now is a harder version of this game!
even with this limited art style I think that this is one of the best games. The game isn't really thrilling, but I feel like I can sit on here for an hour and just play against an AI trying to figure out a possible strategy.
Absolutely love it! the art is nice and the music suits the game.
SOFTLOCK: If you are in a room it is possible for an enemy to walk into a connecting hallway. When an enemy is in a hallway they are stuck and you cannot proceed.
Only other problem is enemies don't attack you if you have only a head, so there is no incentive to grab items.
There should be a condition where each level you have to have x amount of a trail to continue.
Lastly, there should be a score at the end that adds up for each item grabbed and subtracts for each step taken.
But, for a jam game it was very fun!
I love the mechanics.
It was a short fun adventure, only problem was the monotony of playing the beginning section over and over. It would be nice to have a checkpoint system if you ever expand the game.
Lastly, you can cheese the game by jumping onto the wall after obtaining the cyan jumping power-up.