Glad you enjoyed listening!
The choir I used is a library for Kontakt called Olympus Essentials - by Soundiron. I'm running it trough a RAUM-reverb from Native Instruments, which I just love using for these big soundscape-like sounds.
Thanks for your feedback!
You are right about the audio formats, mp3 can only store whole bits or smth which is why it usually adds a little silence at the end, making it not well loopable. The audio used are .ogg though so I'll have a look into that. I was also planning on adding sfx, but I didn't find the time within the deadline.
We will probably slowly work on the project going forward to make it a small little title that's not as repetitive.
The high jump is available after you jumped a few times. The platforms as well as enemies and coins are generated randomly so it can happen that it isn't doable without the high jump. I believe gdevelop doesn't allow for such detailed adjustments like making sure no high jump is required too soon after another. It can also happen that a bird blocks your way to a platform. because of this totally random generation. I'm glad you enjoyed the game!
The concept is pretty cool and fun to play. I find all the camera shaking more annoying than anything though. It makes it hard to aim and also to focus on anything. The sound effects are a little loud.
Sometimes the screen goes all black. Not sure if that's intended but it made me walk into some walls that I wasn't able to see before.
I didn't really understand what to do. Sometimes I can use the Power and make them fly away, sometimes I cant. I did try pressing it while the satellite was above me but I think it didn't always work.
And half of the time the agents would just fly away if i touched them ?
A simple score that ramps up per agent u sent flying or something like that would add quiet a bit to the -goal factor :D
Im glad it worked^^
That camera looks way too much ahead could be a fun game idea tho - like u have to remember how it looked or something like that :D
And sadly at this point the programmer and art person of our team don't even answer me their itch.io so i cant add them. We didn't have a walking animation therefor there are no footstep sounds either. And as the sound guy im glad to hear u enjoyed the music. This Demo was basically my try to show what we had, even tho it didn't really end up being a game at all.