Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Shurebis

82
Posts
52
Followers
24
Following
A member registered Feb 01, 2025 · View creator page →

Creator of

Recent community posts

I love whalefalls as a concept, very interesting decision to use it on a forest!

First page is a banger. I love dungeons in unusual places!

Max rate in the Playability scale! Not only easily useable in any game as a pocket city, it even has a citygen within 4 pages. Great work.

I love the use of language by each faction, the inclusion of a full! minigame that ties many interests of the NPCs scattered, but most of all, each location is so full and plenty.

Incredible decision to present the module on the PoV of Ur!

Haunting. Putting yourself in the proposed position of the game quickly shows how eery and creepy it can be.

What a great entry. The portraits are stellar, and the use of notes overlaying the document is very well done. I would play this in a heartbeat.

Thank you very much! Please let me know how it goes!

Solid solid entry. The map made me instantly want to try it and run it, which is a fantastic sign of gameability. Progressive dice on the clock is always a dope mechanic. The cover ended up a little cluttered

Excellent layout, but a booklet would have me going back and forth between map and rooms. Great art and colors, very easy to run.

The crawl and the use of the theme are excellent, but for an A6 paper, the font can get quite small. Lovely NPC portraits. The caterpillar as a timeline is hilarious lmao

Great art and NPCs. Solid idea

Fantastic layout with the left sidebar of NPCs. Great map, but the text on that page is quite small. Fun read and great at any table.

I love the theme and idea of using colors, but I had a hard time grasping the solution

Gotta love a good acronym. Great castle crawl, very easy to run in any table

A lot of adventure! But hard tonparse through with the background and font size

Great lore and cover art, but could be more gameable. This is a strong intro to an adventure!

Very strong use of theme, very Appendix N Weird.

The map is very clear and easy to use, and the writinf is top notch. Strong entry 

Loud and full of personality! Unfortunately causes it to be a little hard to parse through

I love the economic writing. Efficient but also complete. Great job.

YEET THE SHEEP

Packed with good lore. Great maps.

Amaze mix of religious motif and space. Great cover. Gameplay wise, not knowing the system makes things harder to evaluate.

High gameability with the lists of rumors, concrete info and secrets, the sort of thing you immediately go for in a module to learn it entirely.

5/5. Incredible all around.

Honestly one of the best Ive seen to this point. I have nothing but love for every piece of this.

Mistakes were made, the zombie nazis made allies with zombie conquistadores to achieve ultra evil

A lot packed in! The no-map solution is pretty elegant and well gamed.

Great writing, but hard contrast colors to read easily. Love the lighthouse!

Strong writing and design, I love the climbing up structure of the coral.

Very creative entry in a sea of crawls. The art is stellar, and easy to use in any game.

The setting is very evocative!

Insanely easy to learn and run.

Very playable and immediately easy to grasp. Excellent use of theme and writing!

Truly outstanding. The factions, the map, the writing, the theme. Great stuff all around, easily usable.

Very interesting replayability mechanic with the NPC types; could easily be a longer adventure!

Great use of the theme!

(1 edit)

This is one of the absolute best ideas that could easily get a W here, but currently limited/scary by the price tag.

I loved reading the free demo! Excellent use of cards! Great layout for the villagers!

I love the use of the theme, great map, easy to run!

Well organized and clear to understand!

Excellent map and idea with the title! Hooray for mansion entries!