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shunlog

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A member registered Feb 20, 2023 · View creator page →

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Thanks! I hope my 2001 ThinkPad will be able to run it just fine ;)

This looks pretty cool. Too bad it's only available on windows :(

Generations are an even more generalized GOL-like automata where besides the survival (S) and birth (B) rules, you are also free to pick the number of states (C) a cell can go through, which in standard Life is 2.

Couple that with additional modifiers and you have a very powerful editor that can do way more than you could ever imagine.

Here's what 20 states look like, for example.



The colorschemes are very pretty.

nice grid, well done grid!

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Albeit it adds unnecessary constraints, it's cool that you can select arbitrary rules. Oh, and the colorscheme is really nice.

Bland and optionless, the title didn't lie!

A nicely done implementation of an original idea

Well, I'm not sure if God would approve this game (Unity isn't even open-source), but the dev has certainly got the right spirit. Looking forward to their following releases.

It's so nice to use. The shortcuts very intuitive and you can draw cells continuously while holding the mouse button, something I really miss in many GOL implementations. The separation between zones is done well too.

nice UI

I dig the song

blazingly fast implementation ⚡

I dig the song

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When I started playing this game, I promptly brushed it off as too simplistic: you build a diagonal or horizontal glider and hope for the best. "Some levels are impossible", I thought naively, "What a joke!". Little did I know that this game would teach me an important life lesson - always give people the benefit of the doubt.

It happened one bright summer day. I was trapped in my routine life like a rat in its wheel. I have completely forgotten about this game, and yet it seems to have resided deep in mind, for out of nowhere, I was mysteriously lured by it. Akin to a siren song, the ASCII graphics with an enticing colorscheme made my mind at peace. I don't remember how I got home, but I found myself in front of the monitor with the game booted. A few levels in, I was hooked.

I started playing every time I had the chance. I was immersed. At first the losses were frequent, and yet I wouldn't stop. I was put under a spell. Slowly, I was discovering new mechanics. Silly little tricks, like timing two gliders to collapse at just the right time to make a larger explosion were replaced by more ingenious constructions. Then my brain started really getting into the right frame of thinking - it seems I learned to simulate the cellular automata in my head, because I was coming up with better patterns like crazy. Once, one of those "impossible" levels came up. I was ready to just give up and flunk it, when suddenly, the cells came alive before I hit the key. I was hallucinating the simulation! And not just one simulation, thousands of combinations of starting positions and subsequent moves, all playing out at the same time, like overlapping ghosts. My brain was learning faster than I could acknowledge it. Then, suddenly, I saw it. The perfect sequence of timed cell placements to pass the level. I did it. I achieved what I had deemed theoretically impossible. Is this it? Is this the perfect ending? Far from it. The game wouldn't let me go that easily. Oh, no. What seemed like the peak of human ingenuity, was only the first stage of the act.

I took up the challenge. I isolated myself from the outside world to dedicate all my resources into devil's creation. Feats of engineering I hadn't thought possible were evolving before my eyes. With each passing milestone, the game further opened its depths up to me (yes, it has a lore). I came back to reality only when my growling stomach would wake me up from my slumber. My dreams consisted of brute-forcing novel pattern variations until I stumbled upon promising ones to study when awake. When I was forced to take my focused gaze off the monitor, all I could see were patterns around me. The game was consuming me, and I let it.

I woke up in the hospital bed. They said I had been in a coma for weeks, and yet all I could remember were indefinitely chaotic patterns, godly creations of impossibly large scales.

I can't stop you from playing it. All I can do is warn you - Don't take this game lightly! It can reveal you the secrets of the Universe, but be careless, fly too close to the sun, and it will take you to the deepest pits of hell.

LOL the bad ending is hilarious

Man do I love stories about dreams. I'll give this another read when I have insomnia.

Such a lovely little story

Yet 'nother storey 'bout the importance o' helpin' others alon' the wae. Yarr!

I knew Sandy would be the best instructor. Is there anything she's bad at?

The good ending is so wholesome

Rat

So cool! There are so many paths and the choices are really engaging. Now this is what I call an interactive story! I give it five paralyzing shots out of five 🔫

My favorite part of the game was getting to choose my own name. It's the little things in life 😌