Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ShroomMage

37
Posts
4
Followers
6
Following
A member registered Oct 15, 2022 · View creator page →

Creator of

Recent community posts

thanks for the kind review! i'm happy you enjoyed it!

glad you enjoyed it, sorry it was too difficult! 

i appreciate the kind words & feedback!
i wanted it to be a fairly challenging but rewarding experience once you managed to clear it, but i do think i may have made it a bit TOO fast paced! tysm for playing! 

tysm!! :D

extremely fun & polished experience! the levels get fairly difficult but with how fun it was to keep at it, i couldn't give up! great implementation of the countdown mechanic with literal time bombs
the movement mechanic is both easy to learn and tricky to master, i could see someone spending a lot of time perfecting them and speed-running through the levels in no time flat.
i had a blast playing through it! 💣

very cute character, the movement mechanic was unique and fun too

i appreciate the kind words!
i spent a lot of time trying to get the level design to feel fair while also being quite challenging under the stress of the time limit
i'm so glad you enjoyed it!

easily one of the most fun games i've played during the jam, i just wanted to keep going!
could definitely see this expanded into something even more with additional enemy types, varied level design, etc.
the map showing the chest and enemy locations is a really smart addition, as it lets you optimize your route without getting lost which i really adore.
amazing work!!

excellent deck builder, had a lot of fun with it! has some pretty solid mechanics behind it, would genuinely love to play more! nice artwork & music as well!

a bit short, but after hearing you scrapped your initial idea and managed to make this in less than 9 hours it's pretty impressive!! someone mentioned it but the only issue i had was a tree blocking my view at one point. otherwise, it was a great little experience

also i absolutely adore the art and the witch, it sort of has a claymation look to it! would love to see more!

quite creative interpretation and implementation of the countdown!
the final level was a bit tricky, but i had a good time overall!

okay this was really funny, loved it

thank you so much!!

cute little incremental game! i love the little robot you play as.
started out a bit too slow for my liking, but the upgrades all felt impactful and it has a lot of potential!

big fan of the incremental upgrade system, had a great time playing through the game!

fun little puzzle game, i like the various mechanics introduced throughout.
also the inclusion of a level editor is always nice to see!

absolutely love the art, copycat has a great design! 
fun idea & the option to buy upgrades in between days is a good feature!

appears simple at first but it kept surprising me with the interesting new gimmicks
very creative concept! unfortunately my memory sucks so i struggled to get very far but i had fun!

great take on a social deduction game with fantastic art and very fitting audio! i adore the character portraits.
was little confused on what the difference between surrounding and adjacent meant, but otherwise i had a great time!

i'm glad you liked it!
& that's a good idea, if i had more time implementing something like that would've been perfect!

thanks for trying it out! i definitely plan to have more settings for the controls in the future!

this might be my favorite game of the jam, insanely impressive stuff!!
absolutely phenomenal work here, such a fun concept executed perfectly.

managed to beat it with a pawn-focused deck utilizing the stampede and cascade cards

very cute game, i absolutely love the art!
mechanics are pretty sound as well, would love to see more of this

TYSM :D

thank you so much for trying the game, and don't worry about not finishing! (i may have made it a bit too hard haha)

oh and sorry you fell through the platforms!

i'm very glad you liked the postage pal and art direction!!
i'll try to be a bit more detailed with instructions in the future, in the meantime i'll update the game description to be a bit more clear!

TYSM for the kind words about the art!
apologies for the control scheme being a bit painful for you, i'll try to include controller support in the future!

& it's unfortunate that multiple people seem to have issues with the 1-way platforms, as it never came up for me in testing! i'll have to look into the cause a bit more, but thanks for the great feedback!

and congrats on managing to make it to the end!!

i appreciate your comment on the level design!
sorry about the lack of arrow key control! i was limited to only 1 control scheme because the way i programmed the dash mechanic is held together with duct tape LMAO
in the future i'll try to make sure to include both!

thank you for playing, & i'm glad you like em!

incredibly polished & professional looking, with some good mechanics to back it up as well.
love the atmosphere and environment, it's reminiscent of classic dungeon crawlers which i love the vibe of.

my one criticism is that the key mashing started to hurt my hands and became a bit monotonous after a while, especially with how frequently you're burning enemies.
fortunately the dodge and slice mechanics have no such issue and are fun throughout the whole experience!

i just barely managed to defeat the final boss and reach the end room with just under 10 ticks of flame left, it was quite nerve-wracking! thanks for the great experience!

this is a really cool concept!
started a little slow but in the final 2-3 minutes it got pretty hectic and fun!
love the mage too, good dialogue

this concept and art direction is incredibly cool!!

i really love the idea of having a 'pool' of time you have to ration between levels, great work to everybody involved!

thank you for the feedback, and i'm glad you liked it!

that's a pretty common piece of feedback, i'll be sure to keep it in mind in the future!

thanks a bunch for playing!

i'm glad you liked it!

very fair points!
I may have gone a bit overboard with the player speed and floatiness, I'll try to dial it back a bit in future games!

tysm for playing!

thank you for the review!
I'm glad you enjoyed it for the most part, and the feedback is appreciated!