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ShroomMage

24
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2
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6
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A member registered Oct 15, 2022 · View creator page →

Creator of

Recent community posts

cute little incremental game! i love the little robot you play as.
started out a bit too slow for my liking, but the upgrades all felt impactful and it has a lot of potential!

big fan of the incremental upgrade system, had a great time playing through the game!

fun little puzzle game, i like the various mechanics introduced throughout.
also the inclusion of a level editor is always nice to see!

absolutely love the art, copycat has a great design! 
fun idea & the option to buy upgrades in between days is a good feature!

appears simple at first but it kept surprising me with the interesting new gimmicks
very creative concept! unfortunately my memory sucks so i struggled to get very far but i had fun!

great take on a social deduction game with fantastic art and very fitting audio! i adore the character portraits.
was little confused on what the difference between surrounding and adjacent meant, but otherwise i had a great time!

i'm glad you liked it!
& that's a good idea, if i had more time implementing something like that would've been perfect!

thanks for trying it out! i definitely plan to have more settings for the controls in the future!

this might be my favorite game of the jam, insanely impressive stuff!!
absolutely phenomenal work here, such a fun concept executed perfectly.

managed to beat it with a pawn-focused deck utilizing the stampede and cascade cards

very cute game, i absolutely love the art!
mechanics are pretty sound as well, would love to see more of this

TYSM :D

thank you so much for trying the game, and don't worry about not finishing! (i may have made it a bit too hard haha)

oh and sorry you fell through the platforms!

i'm very glad you liked the postage pal and art direction!!
i'll try to be a bit more detailed with instructions in the future, in the meantime i'll update the game description to be a bit more clear!

TYSM for the kind words about the art!
apologies for the control scheme being a bit painful for you, i'll try to include controller support in the future!

& it's unfortunate that multiple people seem to have issues with the 1-way platforms, as it never came up for me in testing! i'll have to look into the cause a bit more, but thanks for the great feedback!

and congrats on managing to make it to the end!!

i appreciate your comment on the level design!
sorry about the lack of arrow key control! i was limited to only 1 control scheme because the way i programmed the dash mechanic is held together with duct tape LMAO
in the future i'll try to make sure to include both!

thank you for playing, & i'm glad you like em!

incredibly polished & professional looking, with some good mechanics to back it up as well.
love the atmosphere and environment, it's reminiscent of classic dungeon crawlers which i love the vibe of.

my one criticism is that the key mashing started to hurt my hands and became a bit monotonous after a while, especially with how frequently you're burning enemies.
fortunately the dodge and slice mechanics have no such issue and are fun throughout the whole experience!

i just barely managed to defeat the final boss and reach the end room with just under 10 ticks of flame left, it was quite nerve-wracking! thanks for the great experience!

this is a really cool concept!
started a little slow but in the final 2-3 minutes it got pretty hectic and fun!
love the mage too, good dialogue

this concept and art direction is incredibly cool!!

i really love the idea of having a 'pool' of time you have to ration between levels, great work to everybody involved!

thank you for the feedback, and i'm glad you liked it!

that's a pretty common piece of feedback, i'll be sure to keep it in mind in the future!

thanks a bunch for playing!

i'm glad you liked it!

very fair points!
I may have gone a bit overboard with the player speed and floatiness, I'll try to dial it back a bit in future games!

tysm for playing!

thank you for the review!
I'm glad you enjoyed it for the most part, and the feedback is appreciated!