Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

shrimpstripes

18
Posts
1
Followers
A member registered 89 days ago · View creator page →

Creator of

Recent community posts

Moving left and right helps with dodging once it gets faster since you get more time to grow/shrink. Thanks for playing :)

(2 edits)

Thanks for playing! Only had a few days to work on this so didn't have enough time to test all the ways to break out of bounds haha.

Also wanted to say, your game is really cool! It fit the theme and had a great message that's relevant to current times. I hope I can think of something cool like that for next game jam :D

Thanks for playing! Yep that's basically the jist of it. Yeah I definitely noticed the detection is a little janky, but ran out of time to look into it :')

Yeah the detection is a little janky sometimes. Jiggling it around usually works but will need to look into the cause further. Thanks for playing!

Fun concept! I think it would be to nice to have a note of what each plant does in the game like in the pause menu or when you hover over it so its easier to pick up when you just start playing. Good mechanics though!

The concept is so cute. The cat is too fast for my directionally challenged brain though haha. Still pretty fun though!

The aesthetics for this is so good. The colors for the bags are really nice but I can't tell them apart that well. Cool concept though!

Really fun concept! The sound effects when the tiles break was so satisfying

It's a me Mario! Fun voices, would be interested in seeing the three cables being implemented!

Thanks for playing! Checked out your game. The pushing and pulling is a cool concept!

Thanks for checking again! I have no idea where the red is coming from lol. Might be a bug with the fadeout when the day is over but that's not red. I'll look into it! 

BTW, played your game. I got sent into the ether by the mace head thing and crashed from being out of bounds xd Fun physics!

Noted, thanks for playing!

That's so weird it runs better on Chrome for me.  I had to turn SharedArrayBuffer support on to make it work on Firefox. Looks like I have a lot more research to do about web builds in Godot. Thanks for letting me know!

What browser were you running the game in? :(

What browser were you running the game in? :(

Thanks for reviewing! Sorry you couldn't play it properly :( I think its probably because the game is at a static resolution. It's my first game jam so not too familiar with edge cases like this. I'll look into fixing it!

Thank you :) I'll have to think on it some more about how to make the game play more clear while staying on theme.
Unfortunately the shop is on permanent maintenance haha, I ran out of my allocated time. 

BTW, your game is super cool! Very smooth movement.

Thanks for playing! You should be able to drag the beads to anywhere on the keychain besides the last bead but I think the detection is a little finicky sometimes. I'll have to look into it some more when I find some time.

Also, your game is very cute! ^^