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shotaroikeda

47
Posts
A member registered 13 days ago

Creator of

Recent community posts

I think we just tied haha

Liked the music and the serenity of the enviorment, despite imminent doom. I think the juxtaposition of the two was pretty interesting as a game theme. 

Couple of things I noticed:
- I was a little confused on how to play this game in the beginning, wasn't sure if I was supposed to move the train or it would move for myself

- The camera seems to skip a lot, for example right before landing

- Also one thing was on the 2nd station, I found my camera skipped behind (where the first station was) which made the game play feel a bit erratic.

Also I laughed a bit at the landing blast effect haha, I guess it makes sense because the E key is a rocket jump? Overall had a good time!

Fun game haha, I also like playing bball IRL so I got to live my Steph Curry dreams a little bit.

I found it difficult to tell what was underfoot a lot, so I kept falling. Also the laser beam gets into the way of a clutch shot I feel. Maybe that can be a bit more translucent?

Good job!

Nice work! Really enjoyed the mechanics, thought it was very well tied into the game jam theme as well. In particular, I really liked the tie in with how heavy the hour glass was (animations, weight, jump height, etc)

One super minor thing I felt was the angels that allow you to pray feel they take a tad bit too long at least without animations showing some form of progress.

Loved the open level design and the music!

Couple things I felt:

1) Maybe the outside textures are a little out of place? It felt a little too bright for the moody music that was used as the BG

2) I didn't find that there's a ground stomp really explained

3) I saw the eye on the top but that wasn't explained either

4) Maybe the gravity felt really strong, I felt like I accelerated super fast and I couldn't keep up.

Curious to know what 2+3 are! Overall I got super close to the last level...but died in vain xD

Thanks a bunch!! Glad you enjoyed it!

It does haha...but it was funny enough for me to forgive!

Me too. I am proud of my son.

Thanks a bunch for playing!!!

It didn't work in the sense of I phased through the last floor a few times so I never got to finish xD so maybe not that viable??

Haha thanks a bunch for sticking through till the end! Glad you beat it!!!

I liked the concept a good amount, was having some fun with the concept.

Also why does pipo not like ice cream? I like ice cream ;(

It took me a bit to figure out how to plant seeds and stuff, maybe a tutorial screen would be better instead of voice.  (I assume this was because of time constraints)

I liked the take on countdown, it looked like the timer to tile mechanics were pretty well thought out. I got the same satisfaction when flipping tiles as I do in minesweeper...although in this case it might not be good xD

Maybe some cool sound effects and stuff would turn this into a much better experience!

I loved playing around with the powers! Pretty interesting idea.

I got to bug it out a lot (and still enjoyed it), by picking both the phase ability and explode ability close together haha. Really cool interaction.

Enjoyed it quite a bit!

Really fun concept! I loved looking for little secrets and stuff (and I got a ramp which wasn't described, it felt cool)

Here's what I liked a bunch:

- Looking for little pads and exploring the level. I enjoyed it a bunch!

- Finding some "secret" spots a little out of the way. Doing a bit of parkour on was quite fun

- Have to mention the sound track specifically. I really liked it and very suiting to the vibe of the overall game.

Things to maybe improve / iterate on:

- Dropping the items caused it to be destroyed. I wasn't sure if that was intended

- Maybe more time to make my items get more payoff?

Good job!

It's fun haha, I really enjoyed my playthrough. I made it to obsidian but it gets pretty difficult since I'm having to click and drag a bunch.

Maybe there could be an upgrade somewhere to speed up workers? That was my initial reaction

Really loved the soundtrack, and overall the theme was really cohesive. Thanks!

I liked the style, really enjoy the OST although I felt like it didn't quite fit the vibe of the game (where I'm trying to complete puzzle against the clock).

I got stuck on the bottom right puzzle! Unsure what to do there.

Otherwise had a great time :)

Wow that was crazy polished, really amazing job! I love the art-style in particular.

It was a little difficult to figure out what to type when I wanted to type fizz or buzz, given that you need to type the numbers. Maybe one improvement could be more of multiple choice?

I liked the simplicity and the style here. Really effective!

The 7->6 transition is really hard haha. Maybe placing the dot lower and a bit to the right would help?

I like these puzzle games haha. 

Also wasn't sure if it was intended but lvl 4 you seem to be able to simply click start without building anything. Was that intended?

Like the comments below, it took me a bit to figure out that the start button is a "button", so took me a bit to figure out how to start.

"Decremental", as we prefer to call it xD
Thanks for playing!

I enjoyed the soundtrack, the upgrade system, and the mobs. Made it to wave 8 on my first try!

Wasn't sure if I missed it, but was there a firing speed upgrade? I think I found that it's difficult to get past some of the later waves with larger contracts because it seems quite rare (or maybe it doesn't exist)? I took 2 damage upgrades once it wasn't enough to chew through the mobs.

I also thought the health tied to the timer was pretty interesting as a concept too!

Super unique idea - also very thematically consistent from the game jam! Got a score of 9k or so on my first attempt.

Two things I wished for while playing:

1) I wish I could fire using the mouse buttons

2) Being able to fire while moving the clock hands

3) Maybe something where I could move the hour hand? It felt really hard to use the lazer and I ended up giving up on it

Also really liked the space ships, I felt they really fit the theme of rotation and was satisfying timing the shots to hit them!

Interesting game, really like how you build up the stakes and intensity, and how you set up the premise well.

Maybe one thing is that it feels like the alien moves too fast initially, I spend a lot of time trying to shake the alien off of my trail, maybe more than I should? It's also difficult to type in the throttle command while you're being chased.

I did really enjoy that the alien just shows up in the corner as you're typing though, it certain adds to the intensity :)

Nice concept! I tried out a few builds but had a difficult time getting past ~21 or so initially.

Maybe some things that could help are things like:

- Start launch timer to skip directly to launch? It helps in the beginning as accumulating currency is kinda slow

- Maybe a remove part button would be nice too, given I want to experiment with different ideas

I didn't end up getting to being able to buy parts, but was very curious what happens when you go over the max mass! I love these games where you see your build work / fall apart so definitely enjoyed it

Thank you! You might currently be our world record holder!

Thanks for playing!

Thanks, hope you enjoyed it :)

Thanks, we hope you enjoyed it as much as we did :)

Pretty cool concept! Loved that you're basically the clock, and I do like these survivor genres a lot!

I wish the game pace was a little faster, maybe less overall time per wave, maybe more spawns?

Super adorable, really enjoyed the narrative developing :) Can tell that you put a lot of thought and care into this and it's very emotional.

Super small nit pick is sometimes the world is bright so it's hard to see the red highlight on where you're supposed to put items.

Nice work! Loved the visuals, clean UI, and I suppose the pitched concept.

I wish what you mentioned in the description (simultaneously implementing the game-mechanic of fast-travel across the world using time-zones) was actually part of the game as a mechanic. It's pretty intriguing to me and can imagine that to be a pretty unique concept.

Great work! Loved the art direction and the sound track!

I had some really funny poses towards the middle which still gave me 3 stars, which I wasn't really sure was intended. One thing I wished was at the photobook at the end, my pictures were used rather than the pictures I was supposed to make.

Loved the action oriented gameplay, music choice, and art style a lot!

From my POV it was a little confusing to tell if my order (Q+E) went through, and under what conditions it works or doesn't work. Also seems like the gun fire for me was glitched a little bit

Outside of that though, had a good time!

I liked the theming a lot. Notably loved the hourglass and the fact that you can go up/down, as well as the dynamic (the bottom fills as the top depletes) which makes certain portions / upgrades accessible / inaccessible.

I also loved becoming a super worm and blasting off a bunch of bugs!

I liked the concept! It was quite a novel typing game.

Few things I wished:

1) I wish the visibility on the text was a bit better. I got stuck when the yellow vehicle was on the top left corner, since I couldn't figure out what to type

2) Maybe real words could be helpful instead of some fake words? At times it was hard to figure out differences between the letter D and O.

Overall, did like the concept and cool that you can do so much through typing!

I could be mistaken, but this might be one of the games of all time.

No problem! I enjoyed it!

Hey nice job! I got to play through the 3 levels, and I thought it was pretty unique. I'm a rhythm game noob so appreciated the loose timing windows xD

No worries, let me give it another spin!