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Shodevil

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A member registered May 01, 2020 · View creator page →

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Really fun demo!
It was a bit easy but it is just the first two levels.
My only criticisms are the second level is a bit sprawling and all the conjoining paths you unlock can make it hard to navigate, finding that yellow keycard room too me the most time.
Assuming you don't already plan on adding it, some impact noises for the swords are direly needed on walls and things.
And the platforming can be a bit wonky.
The short jumps are actually the hardest because you can either way over shoot them due to the physics or severely under shoot them.
It wasn't a huge hurdle to overcome but it did make it feel a bit clunky.
Other than that the weapons all felt great to shoot and the enemies were satisfying to take out, love the aesthetic of the graphics and the music when it was present! (also add some more music)
Wishlisted on steam and can't wait to see more of this.

I really like the puzzle idea, but I do wish there were more levels to flesh out what's possible with it to add some more challenge.
Good job though!

The little guy you managed to make by putting those two images on top of eachother to throw stuff looked like it was almost made to do that.
I think you're the only one I've seen do that so far too.
The game is a bit too easy though, I found you can just walk through all the damage to the end and not get hit enough to die even if you don't attempt to dodge, but decent work in the time frame.

It could just be me but the game runs very slow.
The gif makes it seem faster so I don't think it's meant to be like that.
Otherwise I really like the concept of the double jump with the ball.

It's always funny how when the answer hits you feel like it was simple all along, but it still took some time to suss out.
Very clever mechanics.

I like it a lot, but that last level should have some input to let you know you're doing something right.
I kind of just brute forced it and managed to win.

But over all really love the gameplay

I like it a lot, but that last level should have some input to let you know you're doing something right.
I kind of just brute forced it and managed to win.

But over all really love the gameplay

My only real complaints are that the music is very hard to listen to, and that the jump from top down to platforming is very jarring.
Other than that not sure if it's a bug but your bullets vanish mid flight if one hits something so you're forced to fire much slower.
Would probably speed up the enemies and allow for more firing.
Good job otherwise!

Quite interesting!
I might have to replay for that second half later, because I went and got myself stuck due to having moved a certain something then going back when it was gone.

Really clever puzzling, reminds me of some of the windows 95 era puzzle games.

A little air control would of made a lot of difference but over all good attempt!

I had to restart this a few times due to enemies spawning on top of me and dying instantly.
I'm not sure all the inputs are right, if you can rotate I couldn't figure out how.

A bitter end.

Love this type of game, only complaint is the hardest level seemed to be more in the middle with that three rowed one that relied on figuring out which colors to mix on which lane.
Really challenging though and well done