That sounds like a mod conflict on your end. I have chopped corn on multiple RCS maps and gotten normal yields. I will check this out over the weekend however, just to be sure.
ShoddySmile
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Generally, what I have seen and noticed helping people out when they have this issue it comes down to your VRAM on your card being maxed out, or close to maxed out. This game eats up VRAM.
The general fixes are tweaking graphics settings. The two biggest performance hits are your draw distances and shadows. I have personally messed with both and seen significant increase in performance while maintaining visual quality. The textures on the finer details are the first things to start getting blurry.
Do you have a discord or some where I can send you screen shots? I don't have access to them on this computer. I do have screen shots with almost identical LUA errors. I can give all the rest of the info as well. The map, equipment being used, task being performed, and should be able to figure out the field number.
Just wanted to let you know I tested the alfalfa this weekend and it works fine as you described. I think my initial issue was due to a mod conflict. Enjoy the map. Want to mention I like what you did with the soil map with the edges of the field. In my experience we always got lower yields off the edges.
I downloaded the map Monday and have been playing it since. I really enjoy the map and look forward to any further changes you make. I did have one interesting thing happen with alfalfa. I had it planted in field 9 and forgot to harvest it when it was time. I have played with other maps that have alfalfa, so I just planned to harvest it the next month. The crop reverted from a full ready to harvest state to the first visible growth stage after being seeded. I tried to cut it, thinking maybe it was just a visual bug, but it wasn't. I got almost no yield off the field. Not sure if this was intended but just wanted to let you know.
Wanted to let you know I am getting an interesting collision issue with this and the Case 6161 Fast Riser. Both will slowly walk themselves backwards when unhooked and parked in a shed. I admittedly have not checked my log in either save I have experienced the issue yet. I should be able to do that tonight.
It is occurring on two different maps and two different sheds. The DB120 is doing it on Judith Plains Montana in the prebuilt farm at the Snow Caps Hollow Farm.
The Fast Riser is doing it on the Upper Mississippi River Valley Map, utilizing the 3 Stars Workshop by ikas.
Both mods function amazingly. Just this one little thing. Very appreciated work.