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ShnenyDev

50
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3
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A member registered Feb 28, 2025 · View creator page →

Creator of

Recent community posts

oo its the person who did a video on my game, hiii again
yay small internet

oh man
the moment i got to a nest, celebrated beating the game, then... spawned back in at the start with 5 eggs left
my mind was blown
and now i cant help but notice that those branches seem very parkourable

heeh was the emoji button just there to make fun of you for exploring an obscured maze for no payout?
that's peak

oo, very informative
Lovved lingonberry

Micro Update, 1.2.1.3
Fixed character select tutorial
Fixed a tooltip in the settings panel

I added a teeny tiny li'l update to fix a broken button with the first tutorial
I'm feeling too lazy to do it for all versions tho

Micro Update, 1.2.1.2
Fixed some issues with Xingqiu's Bookworm passive
Fixed an issue with rounding in the Stat Sheet

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hmm i cant seem to replicate it, if anybody gets any idea how to trigger this bug, please lemme know on the discord

Micro Update, 1.2.1.1
You can now press ESC to skip past tutorials

oh duh i knew i forgot one of the reported bugs for 1.2.1

Yeah constellations just dont save sometimes, lemme look into it

yayy ty for the kind words, i have huge plans for the 2.0 update and beyond

It's gonna take an intimidating level of effort to get there though, so i took a ~2month break

I'll look into the treasure compass thingy, I think it only points to certain kinds of expired chests? but it's no biggie since i want to encourage the player to move around alot anyways

o there was a patch i released where damage just didnt work, somehow alot of people sniped that patch, including TheJohnathon in his youtube video
i think i patched it the very next day, i'm impressed so many people got their hands on i

ehee mobile port is a WiP, almost done actually
currently there's no way to move or aim on mobile
Hope you'll come back once it's done, sorry for responding slow~

1.2.0.1 Hotfix, fixed Dvalin Out of bounds issue

Fixed! enjoy your musics woo

Web/html5 version is down for now, apparently filesize limit is 200mb, so i gotta delete some music or something to make it fit, i'll doo it tomorrow

yay, thank

ooo sounds neat, join the discord and ping me we can tolk about it 'https://discord.gg/2dqz7ufsBk'

Ehee yeah my pc is a potato and i get some framerate drops too, i need to look into it more, seems to be related to the circles of slimes or waves of torch hilichurls that spawn, which is odd

woaa that's sick, good luck!

yaay ty, we did our best

There's a bug right now that causes abnormal behavior in constellations, it'll be patched in 1.2

hm so it's not just my PC, i've been noticing it but I cant seem to figure out what the cause of it is, i  have a hunch that it's the torch hilichurl swarms but my dev diagnostic stuff doesnt seem to say so

Most likely, alooot of people have been asking for it lately, i wanna release PQ 1.2 first though

oops, uploaded an update
1.1.4.1
apparently me fixing the band badges made all other attacks deal no damage woo
was an easy patch, just download the new file

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noooo so 1.1 didnt fix it huh
i've been having reports of this crash since launch and me and the godot community just cant find the cause

seems to be an irrational symptomless crash with no errors or issue logging, so ive just been trying weird things each patch since an irrational bug needs an irrational fix

Oops, the discord link ingame was a temporary one and expired, i'll try to push out a shadow update with a permanent link

ooo many words, okay response time!
Klee: koya and I had a discussion today on this and mhm, we agree she probably needs some tweaks. Her most distinguishing gamefeel feature is her normal attack, but atm it's just a bit too restricting, and not rewarding enough, on top of this her minefield passive just doesnt make sense and makes proper spacing even harder. We wrote up a GDD about klee adjustments and i'll hopefully have them implemented for a 1.04 patch

Input Lockout: yep, you cannot use Q or E while your character is 'occupied', this doesnt apply to guoba or oz as they arent the player character. Normally this is fine i think, but with the addition of automatic normal attack settings, it's very confusing. I'll likely make it so normal attacks no longer cause input lockout

Fischl: her Q is meant to slowly rotate towards the cursor, and constantly move forward. There was a bug where sometimes it would rotate the long way around to point at the cursor, i thought i fixed it but sounds like i didnt

Items: we have lots of precious items planned, surprised to hear you want a pickup range item though, i feel like it has a bit of a strange spot in PQ, never really being worth a slot, i'm not sure if picking up exp makes much sense as a mechanic in PQ, i'll have to give it thought

Item display: Already a thing, i made it a bit more noticable in 1.03, i guess i should add a tutorial pointing it out, alot of people are missing it

Thanks for the feedback~! hehe koya says he has ideas for Ayaka, and i (as the programmer) should be afraid
he wants to add inazuma as a stage first though

okay both bugs have been fixed, i'll push them in as shadow fixes on a new PQ 1.03, i'll delete these comments tomorrow

interesting, i thought guoba would spawn at 0,0 which is on the platform, noted

This place is fine for it, but i did add a discord server in 1.03 that's prob the best place for discussion of this kindo stuff

1: noted, can be tweaked if needed, i'll keep an eye out
2: It's mostly useful in earlygame for damage, but it's consistently useful for its unique ICD, knockback, and low cost meaning it can trigger CA effects easily, also i'm surprised to hear you value the exp passive, i thought it was giga undertuned myself
3: we'll wait until there's more stages before adding more elemental roadblock enemies, but mhm it is planned

Never crossed our minds before, we didn't really set out with the expectation of user made content or patches, this is our first project after all, but i guess there wouldnt be harm in it. Maybe if there's demand for it? I'm in no hurry to go figuring out how to set that up though, we still have to find our playerbase

yup! the godot engine natively supports windows, linux, and mac exports, so i've just been waiting for people to ask for it

other problem is testing for other platforms is hard, but thankfully my PC is a steam deck with linux dual boot so i can actually test it myself

planned~!

ooo a FAQ is smart, and yeah i've been experimenting with social media, and it does just seem like discord is the best way for us to distribute info

Nope~! Plan is for you to use it to purchase characters you don't have yet, but there aren't enough characters yet

Mhm, we were originally gonna launch with one, but Koya was worried about exactly that, but it's probably the right call

Publicity is probably the most important thing for a small team like ours, so i'm putting updating PQ on the backburner while I learn about social media~!