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shmelbb

2
Posts
A member registered Sep 29, 2023

Recent community posts

(1 edit)

Also, when playing as a faction leader, you cannot invite nations that you do not share a border with into your faction, nor can you unlock a focus (Territorial expansion) that allows you to do that, because  to unlock a focus (The New Order) that precedes it you need to not be a member of any faction, which you are as a leader of one.

Also, please make it possible to drag-n-move the screen, at least in the focus tree menu. 

Also, faction and nation stats displayed in the pop-up menu on the left would be nice. Regions, population, divisions, factories, capital city. And adding a toggle to check factions stats in the f5, f6, f7 and the f8 menus too.

(1 edit)

I`ve encountered a couple of bugs and weaknesses and will not remember them all, but i`ll try to list as many as possible.

When you attack an enemy army (a bunch of stacked divisions), they suddenly bust all over your screen as they unstack (but remain in the same province, taking up a lot of space on your screen (they dont even fit on it, lol).

When in an alliance,  countries either dont have military access to their allies and are not able to go through or bots just go stupid and straight up do not attack for whatever reason.

Sometimes countries will land an army on an enemy island without a port built on it, so they will never be able to get out(because bots dont build them for some reason, or build them too rarely and randomly).

Bots dont build ports (and maybe factories too). Or i`ve just never noticed them doing so. But they surely dont build ports. And if they do, they dont build them where they should/it would benefit them/get their armies off of that damn island/locked land. In my latest playthrough USA landed three hundred divisions on an island in Hawaii to crush the communist rebels and never got their army out, so when Texas rebelled it rolled through US mainland like a lawnmover and i`ve got to witness the sheer beauty of the great Texan state as it made the US capitulate while it had three times more divisions stuck on an island in the middle of nowhere.

It would be neat if you made the frontlines mechanic from HOI4 possible, because otherwise the micromanagement is kinda like in AoH2 and you need to command each division stack manually while pausing and unpausing the game, trying to make sure there is no breach in your defense that the bot can exploit (it will be also awesome if you add a keybind to insta-pause and un-pause the game, always clicking + and - to do so is kinda annoying).

Also, i hope it will be possible to make/load in your own maps (like, straight up fictional ones, Westeros for example) and nations, it would be mad awesome if you`d make a map and civ editor like in AoH2/3 or tell us how we can implement our nations and maps into the game via the code. 

No hate tho, this is a letter of love to it and not of hate. I absolutely love this game and hope to see it improve and live on. I`ve never got the patience to finish an HOI4 tutorial, so this game is a savior to an unscratched itch that demands a simple HOI-like game experience. Please, do update and continue improving the game, it has a great potential.