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shlomgar

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A member registered Oct 04, 2023 · View creator page →

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Great implementation for a classic. I was litterly jumping in my chair for some of these close calls.

Thank you! The game really needs a tutorial and it almost had one, I had a character designed and everything. Just timing issues and my inexperiance... 

In my head, "stacking" homes on top of other ones is supposed to represent expanding of residential areas, So does with parks.  

Wow, yes! I was aiming for it to be as intuitive as possible, but I'm still planning to add a tutorial for the first day.

I had this idea since I played The Block. It felt like such a simple idea can turn into a simple game. That is the game, or at least the game I can program in 4 days 😁.

I love how the first thing you choose to do is to let go. There is something there for an even bigger more expressive game to explore. 

So... The idea itself is actually great and I love how everything is confusing at first but in one moment you just get it and the puzzle is on. But once I got that draw 2, it feels like there is no more game. I just abused it and got points for nothing. If there should be some kind of limit I think it is not working or not limiting enough.

This one I would have played for hours if it was on my dumbphone back then. Maybe only because I still have my no look numerals memorized from when I was doing inputs like a bot. I don't think quicker input gets you a better score there and that's a shame. Other than that, excelent work. HS:597

Wow thanks, the looks came straight from the challenge restrictions. Once it was clear 6*6 is the biggest sprite size to make the game "work", the blocks practically drew themselves.

The difficulty is still off as I was getting to the last hours and the math just never gave me the right 'feel'. If I'll ever go back I'll tweek it and add tutorial, For sure.

Thank you. 

It is the first complete game I've programmed from scratch. Wish I could make it look more professional but man... Getting stuff to playable state is so fulfilling.

That was a great ride! thanks.

I love it when the art-style fits the vibe and amount of effort that was clearly put into the text. It's a joy to read, hope I can get it to the table, must be fun for a one shot!

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Right, so it was a part of a challenge to make a game in 36 words. The visual of a single die per sentence is supposed to give the impression of a game played with only one, six sided die.

The game assumes a victory of sort was already achieved, in the real world, preferably a political victory. Now you throw a die trying to roll a 6, every time you fail, you realize that your victory might mean pain for other people, and you face that fact with the other players together.

That's all right. It is supposed to be a bit vague.

As it should. Thanks!

I'll be honored 😼

Unlike other games, the original mechanics translates very smoothly to the LARP implementation. Impressive 

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My wizard appeared out of a flaming grimoire that was not consumed, in the middle of a ruined colosseum. I later found out he was actually a clone, formed by the original wizard performing forbidden ancient experiments.

He of course preferred trickery over violence, as he was feeble and frail, even for a wizard. He lured me to his tower with his illusionary magic, where the full moon is visible through the open sealing, and all portraits are drawn with phases of the moon prominently.

Outsmart the wizard and he will grant you an artifact of the fey. I left his tower with a luck charm.

That's just a beautiful thing. I picture a notepad, a floating d6, a Fisher space pen.

A railroad plot where you are not railroaded. This is the real deal.

Charming. One of the favorite things I've seen so far on this site. 

I'm smiling just thinking about how to pitch it to my table.