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shlomgar

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A member registered Oct 04, 2023 · View creator page →

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I love it when the art-style fits the vibe and amount of effort that was clearly put into the text. It's a joy to read, hope I can get it to the table, must be fun for a one shot!

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Right, so it was a part of a challenge to make a game in 36 words. The visual of a single die per sentence is supposed to give the impression of a game played with only one, six sided die.

The game assumes a victory of sort was already achieved, in the real world, preferably a political victory. Now you throw a die trying to roll a 6, every time you fail, you realize that your victory might mean pain for other people, and you face that fact with the other players together.

That's all right. It is supposed to be a bit vague.

As it should. Thanks!

I'll be honored 😼

Unlike other games, the original mechanics translates very smoothly to the LARP implementation. Impressive 

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My wizard appeared out of a flaming grimoire that was not consumed, in the middle of a ruined colosseum. I later found out he was actually a clone, formed by the original wizard performing forbidden ancient experiments.

He of course preferred trickery over violence, as he was feeble and frail, even for a wizard. He lured me to his tower with his illusionary magic, where the full moon is visible through the open sealing, and all portraits are drawn with phases of the moon prominently.

Outsmart the wizard and he will grant you an artifact of the fey. I left his tower with a luck charm.

That's just a beautiful thing. I picture a notepad, a floating d6, a Fisher space pen.

A railroad plot where you are not railroaded. This is the real deal.

Charming. One of the favorite things I've seen so far on this site. 

I'm smiling just thinking about how to pitch it to my table.