Great implementation for a classic. I was litterly jumping in my chair for some of these close calls.
shlomgar
Creator of
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So... The idea itself is actually great and I love how everything is confusing at first but in one moment you just get it and the puzzle is on. But once I got that draw 2, it feels like there is no more game. I just abused it and got points for nothing. If there should be some kind of limit I think it is not working or not limiting enough.
Wow thanks, the looks came straight from the challenge restrictions. Once it was clear 6*6 is the biggest sprite size to make the game "work", the blocks practically drew themselves.
The difficulty is still off as I was getting to the last hours and the math just never gave me the right 'feel'. If I'll ever go back I'll tweek it and add tutorial, For sure.
Right, so it was a part of a challenge to make a game in 36 words. The visual of a single die per sentence is supposed to give the impression of a game played with only one, six sided die.
The game assumes a victory of sort was already achieved, in the real world, preferably a political victory. Now you throw a die trying to roll a 6, every time you fail, you realize that your victory might mean pain for other people, and you face that fact with the other players together.
My wizard appeared out of a flaming grimoire that was not consumed, in the middle of a ruined colosseum. I later found out he was actually a clone, formed by the original wizard performing forbidden ancient experiments.
He of course preferred trickery over violence, as he was feeble and frail, even for a wizard. He lured me to his tower with his illusionary magic, where the full moon is visible through the open sealing, and all portraits are drawn with phases of the moon prominently.
Outsmart the wizard and he will grant you an artifact of the fey. I left his tower with a luck charm.




