if your looking for a beta tester for the mod i can help if needed.
shittyguy
Creator of
Recent community posts
if you make pac-8 world a parody of pacman world for gamecube then my life is your. also if you plan on making any more games based off minus8 characters designs, i would love to see a parody of kirby and mario.
kirby parody game would just play like kirby games but replace eating to get powers with sex as seen in one of the artworks, and hell make a parody of the kirb titles.
mario just go ham with that.
i think the monster should be more genshin based, like a hilichurl without it mask can be used for horror and having a face like one of the monster you already have mix with hilichurl would be cool to see. maybe have a bit of a story change like, she trying to find a cure for the hilichurl that have changed in the cave and it give more of a reason to find the items in the cave and to go deeper, it also give a reason why she in a hilichurl camp. if you use more horror version of hilichurl type enemies for the cave would in my mind fit better.
maskless hilichurl to replace the small guy that sucrose sit on.
mitachurls to replace the big guy that fingers sucrose, also for the mitachurls have it fuck sucrose after the finger scene.
you can take and use the ideas i have post as you please. do note i just think genshin would fit better.
found this when attacking the BIG monster the one seen where the pilot key is used at. i did a slide attack to try to get pass it, i shot it same type of error message.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_Shambler:
REAL argument is undefined
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_Shambler_Other_10 (line 14)
called from - gml_Object_obj_dungeon_Draw_0 (line 269)
