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A member registered Nov 13, 2023

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First of all thanks a lot because this demo is great and already looks like a released game. The graphics, animations and sounds are almost too good for a game that has an old school spirit (I’m 50 and this game reminds me of older things like tactical board games without computers). 

I really appreciate that the roadsigns are written on both sides.

It seems something has changed in comparison with much older versions concerning the fullscreen mode. I often press my task bar by mistake. I use an old 2017 MacBook Pro running Mac OS Big Sur 11.7.7. With older versions I had to press escape to leave fullscreen as far as I remember.

I have one question about the hidden ammunitions. I end up a fight with all ennemies dead (victory) and there are no allies. Do I have to « explore » all the buildings to find it? If I leave the place without walking in the buildings, do the hidden ammo appear in the « loot »?

Another question. One of my merc is in interrupt mode aiming a closed door. An enemy opens the door and shoots at him. Is it a bug or is there a « random factor » related to the interrupt level of my merc? Is it some way to reduce « door camping »? It happens sometimes and is often frustrating obviously, but I need to know…

Weird funny bug (happened only once for many hours played): Wartsky goes from 1 or 2 to 9 experience points gained after battle. Happened when I switch applications without closing them using Command + Tab shortcut but not sure this causes that. He had +1 or +2 xp, I had to quickly check something on the internet, I go back to the game and he has + 9!

I have played early versions and must admit the AI improvements are impressive, which is important for me. The ennemies went from stupid / heroic to clever / vicious. 

Much less often than with previous versions the game quits by itself. It seems it happens right after choosing a destination on the map.

I’ve had hostages already running (no building could be identified as jail also) when arriving. Bugs with hostages seem only to happen when quest is canceled or when allies are already on site. Most of the time it works fine. 

I’ve reported a few bugs but they happened very few times in comparison with many hours played.

I’ve red in the comments some people complained about funding but it really isn’t an issue for me.

I really like how partially random is the game, like shuffle cards. It can lead to surprises that are challenging, and it’s much better than fully scripted game, way less boring if played again from beginning.

You’re doing great with this game.

I never have funding issues with this demo, and I always play with "very hard" option. Like almost every game I play.I don't spend much time gaming but if a game is too easy it's boring, I like this "stress" of not being shure everything will end fine. I will write other comments in a few days as I will have more time. This demo is obviously great!

I'm allways impressed for how fast you answear... For the HUD camera angle, I knew there was this possibility but in some cases I would have like to have 4 other intermediate angles (8 total angles), for less confusion with tiny spaces. I guess it may be a lot of programing work (I know nothing about programing a game so I have no idea how long it takes to change this or that).

Hi Astronautz,

I've spent time on version 1.7 and it works great! The A.I is obvioulsy better. I play at maximum diificulty, as for almost every game I play, because I don'j like if it's too easy. This is more challenging than before. I've  had a lot of stress with more or less 10 hostages running scared in the open! I felt great loosing only one of them.  This game is already  great obviously, and I'm glad that you still improve things.
I've had a bug with the same popup dialogue with Zanata telling me we split and see in Ben Dabi. This popup is supposed to happen once but it was showing again allways at the same location, followed by the game quitting. Things were ok as long as I was voiding this location.

I am sometimes a bit annoyed by the visualization of the soldiers on the map. In some very few cases (mostly small buildings  and / or small rooms / small corridors) For these cases I would like to switch the visualization to another  axis that is not available. Besides, I got used to this little inconvenience and it's not something that would stop me from playing.

Also not a big deal but I guess it would be better with roadsigns readable from both sides (I send pictures for showing).

I hope it's not too hard to read as I'm not English native speaker. 

You're doing a great job with this game! I will try next version.

Thanks a lot!

Many thanks for your accuracy and very quick answer!

Everything seems to work fine!

Thank's a lot for your great work! I've been already playing hours and I enjoy a lot this game, even as a demo. I'm a bit old and this game has a certain old school feeling that I love (I've been playing tactical board games long time ago). Also, the AI is much better than for any old school computer games (for most old games, you win being defensive, you just wait for the ennemy to leave it's well defended place). Most of all, what I like is the random generation of the map, wich gives great enjoyment  time. 

I've downloaded last version and the zip can't open. I've  managed to open other .zip from itch.io with no issue by the way...  My OS  is mac Big Sur 11.7.7 and laptop is MacBook Pro (13-inch, 2017), intel proc. 

I usually have no problem opening any kind of .zip and it worked fine for previous versions. Also, it seems impossible to download older version of the game.

Sorry for being annnoying, I obviously  suck with computers...

You really do a great job with this game, it makes me feel that it's done personally for me.