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Shirobine

8
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1
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A member registered Nov 14, 2023

Recent community posts

(5 edits)

Considering you mixed in brainwashing, and considering she’s mechanical looking, you could do some brain sex theme’d stuff. Data corruption. Virus injections. Scenarios that increase in the sexual degree at which certain themes plays out, such as foreplay that eventually hits sex and then has a creampie like finish is also a good idea. Then if the creampie finish leads to something such as egg laying, cuminflation, change of personality that leads into a more sexually aggressive person, etc. If only temporary. For example: You could create entire escape sections where the protagonist needs to escape from within their own mind from the corruption, or the womb, while the physical body is doing something else, something lewd. Depending on the narrative of the storyline, you could surround an entire theme around a certain corruption taking place in the body and just expand that out sexually speaking into gameplay segments.

What’s important is that you don’t limit your imagination, only throttle it, slowly pushing down on the gas pedal so to speak over time.

(4 edits)

A good H game, lots of great animations and the gameplay is short and sweet, you couldn’t ask for more! Granted, it’s purely an absorbtion fetish title, and a soft one at that. The animations play great with this fetish, but I wish they had explroed the concept even more deeply. And for god’s sake, don’t be afraid to put the pee pee in the vo vo like some other creators that do niche fetishes. You can absorb through that hole too you know.

Try opening the lockers, one of the events is related to this I believe in story mode. At least that’s how I stopped having that event pop up most of the time.

(5 edits)

You shouldn't try to force people to build what is essentially an overly complicated way of having a weapon. Traps, structures, and maybe vehicles sure, but firearms, mines and mortars? Ridiculous ask and something people would likely mod into the game just to avoid the tedium. Not to mention relying on bob the builder-esk tactics to solve for X would be an admission you don't plan to add anything to the game based on the principle of the matter I.E: Having working guns = we're expected to have events and horrors that may require us having one. Would be quite off-putting to people if we need to start fortnite building our way into dealing with events and horrors, especially as our only recourse.

(1 edit)

The game is called voices of the void not voices of the unsafe places. I think the 'meaning' will live just fine given the core aspects of the game won't change and if certain game over events become avoidable, all the better.

(4 edits)

Feeling helpless and having a weapon is not mutually exclusive, like the other guy said the weapon's usefulness mainly depends on timing and resource management essentially and ammunition/effectiveness can be a source of fear in it's own. There could be certain horrors would be immune to kinetic or explosives and we would simply need to hide from them. Not everything needs to be solved by bullet, but having that option is always a positive. A boast to confidence in a game where the majority of the time you spend doing menial tasks and getting pranked would certainly help egg players into trying different approaches. Or they could simply get used to the one dimensional horror we have now and no longer really feel afraid anymore. Especially since there's nothing to lose currently. Who knows, having weapons could open an entire avenue of protecting friendly aliens or having climatic showdowns with that one cryptid that keeps eating your food.

(3 edits)

There's plenty of horror games that prove otherwise. It's not an issue of the ability to deny the fear so much as presume to have them rely on tools to give us confidence to move forward. Most people that play these type of games usually never leave their home at dark unless they're forced to, much less attempt to fight an enemy even if they have a weapon. A good example would be something like Darkwood, Aliens: Isolation or even The Thing for the PS2. Obviously giving us things like rocket launchers and tanks would bestow the player too much confidence, but you can also play on that with enemies that are immune, transparent or simply not a threat to spook the player into exhausting their resources or having them backfire. The core reason to give the player the means to defend themselves is to help build their confidence so they can continue exploring and playing the game without relying on spook fatigue or having them cheat/look up spoilers to mentally prepare themselves. The fun shooting and combat is also of course a boon in it's own right, especially if we can build towards it with robo cat defenders or turrets.

This game is so much fun, it feels incredibly lonely, depressing and eerie, I love it. A lot of other horrors games have done similar things but this one takes the cake in terms of the atmosphere. All the same, I desperately want a means to be able to fight horrors. I don't mean to be able to kill every kind out there but just the ability to have actual combat is going to be such a huge treat. Rifles with infrared scopes, Auto-turrets, kefker with a shotgun, hell I'll take booby traps with cat yarn, just let us try to kill that which wants us dead more often than not, please. People down the line will summarize this game as a garry's mod walking sim with extra steps just because of a lack of appeal in the adversary and combatant aspect for sure, good for memes I guess but damn what a waste of potential.