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shirkbot

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A member registered Mar 01, 2022

Creator of

Recent community posts

I really enjoyed it, very entertaining.

My only feedback would be to maybe make the guide/instructions a little easier to read. They're fantastic as art, but kind of hurt my eyes when I try to read them...

I really like the sort of drifty player controls, makes it feel like a racing game, or Asteroids.

It might be better to reassign the special move controls to some other set of keys? I find it kind of awkward to maintain movement and apply skills at the same time.

I think the core concept is fun, it just needs some polish.

An explaination of the controls would go a long way since it's not immediately intuitive that the mouse is involved.

Also really needs an executable and/or browser version.

I enjoy the overall concept and gameplay. I'm bad at it, but it feels achievable.

You might consider adding clearer powerup descriptions. I wasn't always clear on what everything did, though I mostly got it.

There are interesting ideas here, and I think it's a solid a/v experience, I just think the gambling needs to be streamlined.


If there was a way to speed up the enemy turns it would really help. There's just nothing to do during the enemy turns, so you're just waiting impotently.

It would also help if there was some kind of pity system in your own spins, since as it stands it is entirely possible to just never land on something useful, which makes the actions feel very arbitrary in an unsatisfying way.

I think this could really benefit from allowing players to hold the fire button. Clicking every time is a pain.

Still, interesting concept.

I am very bad at this game but think the prompts/movement are very interesting and fun.

It's a little hard to get my head around the movement and aiming, but fun to play and the powerups are a fun addition.