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Shiresoft

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A member registered 5 days ago · View creator page →

Creator of

Recent community posts

thanks <3 yeah it looks like we should make controls more clear on the page and maybe add a short tutorial in game eheheh anyways glad you like it!

thank you so much :D

hey! thanks for the feedback <3 did you try rotating the camera with Q/E? still, I agree that the camera could be worked on more along with maybe some see-through shader. thanks again :)

thank you, voice from @bazibon really helped taking it up a notch. and dang that platform bug is haunting my night but I swear I’m going to get it ahahah!

glad you enjoed it, love monument valley so thanks for that too ahah

thanks for the feedback we’ll figure out how to make it more clear! and thanks for playing <3

it was a pain to test too ahah glad you liked the game <3

Thank you so much! We’re really happy you liked the 2.5D style and the voice acting. And no, it’s definitely not just your eyesight 😄 We’ll think about how to make their state clearer from a distance. By the way i don’t know if you read it in the description but you could also rotate the view pressing Q or E to have a clearer view.

Thank you! We’re glad you enjoyed the puzzles. We should probably make the camera rotation more obvious, since it can really help with visibility

I really liked. I like the roguelite concept mixed with the counted step mechanic. And fun fact it’s exactly what we had in our mind whe we started developing ours. Than the direction changed a bit but the mechanic it’s very similar

Very, very engaging and fun! The first time I got the shotgun, I felt like Gandalf in a John Wick movie :D

The main thing that could use some tuning is the balance between magic and guns, so that neither one overshadows the other. But yeah, that’s definitely not an easy thing to get perfectly in a four-day jam

The game is very engaging. Loved all the mechanics and had a lot of fun! :)

Thank you so much for the detailed feedback, and sorry about the performance issues! We actually experienced something similar once, but we’re not yet sure what caused it. We’ll definitely investigate.

And yes, it can sometimes be difficult to tell exactly which tile the character is standing on. We tried to address this by allowing the camera to rotate, but in the future we could explore an even clearer way to highlight the current tile :)

Thanks! We had a lot of fun experimenting with the 2.5D style, so we’re glad you liked it!

Thank you so much, we’re really happy you enjoyed the mix of 2D and 3D, our two artists worked a lot together for this result 😄

Thanks for letting us know! We’ll definitely look into that soft-lock issue. Glad you still gave the game another try :)

<3 thanks for the feedback if we have some time we’ll surely try to make the view a little less dizzy cause it is a problem we knew was there but didn’t get around to fix

thanks for your kind words <3

the designer is refreshed by this comment

Very interesting mechanic and I love the style, well done!

I found the sun very hot and unforgiving. well done!

thanks for the kind words! we’re happy those little strategy challenges were fun :)

thanks you it was a headscratch figuring this out ahahah thanks for playing <3

shh don’t tell anyone (our designer likes soulslikes)! thanks for playing <3

thanks so much for playing the artists are blushing! glad you enjoyed our little game :)

same, and I coded that stuff ahah! thanks for playing <3

a very nice alchemist shop owner sim ahahah! I enjoyed making the potions, although I have a feeling I’m not the best player at this game. bravo!

I found the ‘ouch’ sfx very fun ahahah well done!

so nice to hear this, appreciate it :)

glad you enjoyed it, and ur cool

thanks so much!

props to @bazibon for giving voice to the narrator!

artists are blushing <3

Solid game, I had a ton of fun and find the two phases cycle to be very interesting! +1 for skins. bravo!