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shinytaro

5
Posts
A member registered May 18, 2025

Recent community posts

Thank you!

Hi, is it possible to use a function to delete the persistent data for achievement? When I use the "Delete Persistent" option in renpy dev mode, all the achievements got reset to the initial stage, but when I use $ persistent._clear(progress=True) ingame, it doesn't do anything to the achievement (other persistent value got cleared, though).

Or is there another way to do it?

Thank you! It seems that the LinkedAchievements work perfectly, when I tried it the popups show correctly. Still don't know what happened with the if statements, but I'll stick with the Linked for now, thanks!

Thank you! I do have that yoffset part in my code. When I toggle the achievements in the gallery, the multiple popups show stacking on each other just fine, but in the game, only one popup show up at a time .

Here is the code for granting two achievements at the same time, I think it works because the if A is unlocked and I have B, the C will get unlocked in the gallery, its just that C popup doesn't show in the game.

Currently, I'm using renpy 8.5.2 

$ ending_A.grant()
        if ending_A.has() and ending_B.has():
            $ ending_C.grant()

Hello! Thank you for your work. I want to ask which is the part that is controlling the achievement popup? I have a scene where 2 achievement can be granted at the same time, but when I test it, it seems only one popup show up (the other still get unlocked in the gallery though).