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Shinyshenanigans

7
Posts
A member registered Jun 20, 2020

Creator of

Recent community posts

Nice work :) I read the dev-notes and you managed to do a lot even with little experience and time. The animations and artstyle is super neat so would love to see what else you might come up with :D 


The only small suggestion I would give in its' current state would be to clear up some of the foreground where you spawn, so it's easier to read the text and possibly wait to spawn enemies until you press "Q" to de-spawn the text box :) 

Awesome work! Feel free to rate our project too if you want to, I saw that you were looking for games to rate :) 

Cool execution of the theme! It was fun to look figure out who to accept/deny. Some pretty fun writing too!

Maybe make the last email from the boss not auto-close / trigger the ending. I didn't have time to read it :( 
Awesome work! 

Thank you :D Happy you had fun with the sins :) 

Nice little game :D 

I really like the implementation of the theme through the game mechanics. The wall jump feels very snappy and fun. I would have loved some more secrets in the second level. There were multiple places where you could jump up only to hit dead ends which feels like a shame. 


I did find the level design in the second area a bit confusing too, I think it's mainly because you can go either left or right and still sort of end up in the same spot.


Overall, fun game! 

I tried to play it but  it crashes every time after the intro. :( 


This is all that was in the crashlog, hopefully it helps!:
"

System.FormatException: The input string '2887.9436' was not in a correct format.    at System.Number.ThrowFormatException[TChar](ReadOnlySpan`1 value)    at System.Number.ParseFloat[TChar,TFloat](ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)    at System.Single.Parse(ReadOnlySpan`1 s, NumberStyles style, IFormatProvider provider)    at System.Single.Parse(String s, NumberStyles style, IFormatProvider provider)    at System.Single.Parse(String s)    at EditorLine..ctor(String[] data)    at World.LoadLevel(String name)    at World.LoadEvent(LevelLoadEvent e)    at Jackdaw.EventBus.Dispatch[T](T event)    at LevelIntro.Update()    at Jackdaw.Actor.Update()    at Jackdaw.Actor.Update()    at Jackdaw.Game.Update()    at Foster.Framework.App.<Tick>g__Step|51_0(TimeSpan delta)    at Foster.Framework.App.Tick()    at Foster.Framework.App.Run()    at Jackdaw.Game.Start()

"

Awesome work!As mentioned in other's comments, the art is very polished!

 I enjoyed the interpretation of the game mechanic, I would like to have felt a stronger sense of "rules" regarding how many times you can interact as a ghost. It felt a bit uncertain. 

I do think some of the jumps felt a little bit tight vertically, as in, I bumped my head a lot which feels a bit unpleasant. But other than that I think the level design is very solid! Strong onboarding, fun use of interactables, I liked the heart placement around the torches. 

I would like to have seen something more done with the orb after the torches. Since I was a ghost in that spot and you had light coming from the ceiling, I thought there was a secret or shortcut if I went straight up at that point. Would have been a fun addition! 

Great work to everyone on the team :) 

Cute and charming game! Managed to get the score 69