This game is the reason i wanna join this jam.
Since it looks cool, it plays cool, and i have some ideas about PS1/Dream Emulator`like, aesthetical games.
*Something alike Valle Verde ARG, but real-real game
And the fact its only your second jam, this game looks incredibly good.
Scarf in the snowy map, is a reference to niko`s scarf from the game "OneShot" :3
SolidMint
Creator of
Recent community posts
*This is VOTV-type game, where you have to do "work", here its finding all of the Golden Eggs and random scary/horror things happens.
The problem is that, i somehow outdone urself / underdevelop here.
The controls, visibility and game design makes it hard to explore ocean, so its hard to get to the scary things.
And also, game takes a lot of time to find smth, most of ppls in gamejams usualy doesnt play games more than 15 minutes.
So... GG. This time I lost due the extremely huge scope.
If you are not scared to play games without Web Builds, i would appreciate your feedback!
https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4174391
i`ll be happy if you play my game:
https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4174391
I already know that is gameplay/controls is kinda junky, so i would like to get some feedback about ambient/music and visuals.
Everything in this game was made by me.
This game is EXACTLY what i like, its weird, unnerving and cool.
Almost everything is perfect here for me.
Please make a full game with the same vibe and i`ll buy it.
*I can only notice 2 things:
1. Because of Lerp() in the camera controls, if you try to move the mouse quickly, or even flick it, it just doesn't work.
2. The game is too small.
Its pretty playable. I like the atmosphere, cavern ambient with water drops feels nice! Пещера)
However, the game feels rather unfinished in scope.
No character or level designs (or is it intended to play as sketch? A Fancy-Pants, flash style?)
If you really decided to take part of MarathonJam, you can make your own version of Spelanky, but fast-paced and more concentrated.
Imo, its fine to take some tropes from other games but by taking risks and experimenting, you can create your own unique experience.
I see potential in the core gameplay loop!
So good luck with MarathonJam, this might a be great game in the future.
The game actualy plays nice!
And as people mentioned, it doesnt fit the theme.
Music isnt looped i guess, its just stops after a while.
Wall jump is quite difficult to perform, but at the same time its fun to figure out how to use it.
But you made a whole prototype of a 3D platformer game in 72 hours. Thats great!
deff a just shapes and beats vibes, that you somehow made in 36 hours.
i see some assets from previous jam, but... i did the same xd so its fine
If you add more content, polish it, do some balance stuff, and character/difficulty progression it might be a great game, even with price tag
Something between jsab and nova drift but with your enique style.
great potential | well done!
I was forced to unpack your game, and launch it from GODOT`s editor, just to figure out how to enable fullscreen.
And based on your code, i see thats you are Russian.
Кхкх. Я полагаю, это твой первым джем.
И ты большой молодец, уже просто потому-что решил поучаствовать.
Из прям плохого:
1. Зацикленный звук на фоне ужасен.
2. Тебе не обязательно добавлять эмодзи в print(), более того тебе не обязательно использовать print() везде.
3. Магические числа, структура так-же ужасны.
Из прям хорошего:
1. Это круто что ты использовал singleton, как глобалку.
2. Полагаю ты даже как boilerplate, не использовал AI. Это похвально.
В целом, игра играется плохо. Но то что она уже играется, большое достижение.
Как для первого раза, ты хорошо постарался!




