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SolidMint

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A member registered Aug 25, 2024 · View creator page →

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Thats cool

Ты однако, вообще в другое направление игры повел.
Я думал будешь делать игры в стиле Fears to Fathom.
Ну или хотя-бы в общей стилистике/жанре страшилок.

Thanks for playing!
Yeah, you are the 3rd one who is struggling with UI. i havent properly anchored UI elements at time. The game is very-very rushed :)
And in my local version its already fixed, currently im working on post-jam version with fixes, new and reimangined content.

Ah, and your game is pretty cool, i really like amnesia, soma style of horror games!

Artemis 3 gameplay. Cant wait to see real vampire in 2027 XD
Anyways, great game!

holy shit

Yeah, I havent properly anchored UI elements in the jam version. I apologize for that.
All known issues will be fixed in the post-jam version. along with new and reimagined content. 

well, i got scared to death. 
Pretty good survival horror, realy felt similiar to Lost in Vivo or Silent Hill at some point XD

my pc is kinda potato too ( 1080 TI, I3 12100F )
So i thought "if it works good for me, it should works good for everyone". what ur specs?

That was cool, idk why there is literally no votes.
definitely a cool game with nice sense of humor XD

well... that was scary.
Background noice is too loud and kinda annoying. Monster itself looks cool.
But it hard to undestand what you need to do. Movement also weirdly buggy.

Actually very cute and atmospheric small game.
I found your last very annoiny (sorry), but this one is realy cool.

also i bet all the music is remixes/covers. But its ok XD

Great visuals, and i realy liked the backround music, if its urs, its peak .

Peak Cinema
Its totally not first "horror" minesweeper concept, there was pretty similiar game in Roblox.
But i enjoyed playing your game, its short enough, its not annoying, it has minesweeper in it. peak

high end game quality for jam. very Frictional Games level of work tho.

and suddenly i played it at 1 am, that was scary af XD

Hell nah, i got scared to death XD

Peak Cinema. ART house.

hell nah surgeon simulator was not in my bingo list for this jam XD

Discord: mi.nt.

White Knuckle x The Mystery Flash Pit
This game same as cool as i dont understand what is going on and what i need to do. Most of places are too dark.

I hate grinding logs, and you are getting only 20 warmth  per log. holy grind.
Anyways... game has some "The Thing" vibes and thats cool.

Well, there are loads of issues here XD
I spent almost all the time trying to make it exists in first place.

In the post-jam version,
I’ll remove the speed limit in space (with posibility to crash/explode of high velocity),
improve the space centipede,
fix UI for wide-screen (sorry fo that),
and add a few hints and other elements to make it clearer to players ‘what they need to do’.

thanks for playing anyways

This game surprisingly very fun XD
all the models, that freaking wrong mirror. Some kind of meta gamedev humor idunno

well, great game.
But too small, like literally 1 minute of gameplay :(

looks sick actualy, i`ll play it :)
Here is my game: https://shinsekaiplusplus.itch.io/astrophobia

overally good game xdAwakened Yuji vs awakened Mahito in a true 1v1 is actually 50-50 :  r/JujutsuPowerScaling

truly worth a shot, even if my game kinda weird and unfinished XD
https://shinsekaiplusplus.itch.io/astrophobia

it looks pretty similiar to roblox`s nullscape place, and i like it

This game is the reason i wanna join this jam.
Since it looks cool, it plays cool, and i have some ideas about PS1/Dream Emulator`like, aesthetical games.
*Something alike Valle Verde ARG, but real-real game

And the fact its only your second jam, this game looks incredibly good.
Scarf in the snowy map, is a reference to niko`s scarf from the game "OneShot" :3

*This is VOTV-type game, where you have to do "work", here its finding  all of the Golden Eggs and random scary/horror things happens.

The problem is that, i somehow outdone urself / underdevelop here.
The controls, visibility and game design makes it hard to explore ocean, so its hard to get to the scary things.
And also, game takes a lot of time to find smth, most of ppls in gamejams usualy doesnt play games more than 15 minutes.

So... GG. This time I lost due the extremely huge scope.

If you are not scared to play games without Web Builds, i would appreciate your feedback!
https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4174391

i`ll be happy if you play my game:
https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4174391
I already know that is gameplay/controls is kinda junky, so i would like to get some feedback about ambient/music and visuals.
Everything in this game was made by me. 

Oh no way papers please type game in this economy?!
Alright GG, The game is good actualy. И боже, они действительно матерятся? XD
This might be the best game of the jam tho

(1 edit)

This game is EXACTLY what i like, its weird, unnerving and cool.
Almost everything is perfect here for me.

Please make a full game with the same vibe and i`ll buy it.

*I can only notice 2 things:
1. Because of Lerp() in the camera controls, if you try to move the mouse quickly, or even flick it, it just doesn't work.
2. The game is too small.

Its fine! I was in the same situation a lot of times.
Your game just really sparked my game design imagination somehow)

Its pretty playable. I like the atmosphere, cavern ambient with water drops feels nice! Пещера)

However, the game feels rather unfinished in scope.
No character or level designs (or is it intended to play as sketch? A Fancy-Pants, flash style?)

If you really decided to take part of MarathonJam, you can make your own version of Spelanky, but fast-paced and more concentrated.
Imo, its fine to take some tropes from other games but by taking risks and experimenting, you can create your own unique experience.

I see potential in the core gameplay loop!
So good luck with MarathonJam, this might a be great game in the future.

The game actualy plays nice!

And as people mentioned, it doesnt fit the theme.
Music isnt looped i guess, its just stops after a while.
Wall jump is quite difficult to perform, but at the same time its fun to figure out how to use it.

But you made a whole prototype of a 3D platformer game in 72 hours. Thats great!

I refused to use pathfinding due to the short development time.
also thanks for playing!

it doesn't start at all or are you experiencing issues with gameplay?

ah, delta. I rushed as hard as possible even forgot about delta.

GG Thank you for playing, and figuring it out!

You just need to walk straight from first to second ;-;
I made it so you mostly cant do it from the first try, this moment shows that dog realy can die.