Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ShimonKoni

13
Posts
7
Followers
22
Following
A member registered Sep 12, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

It's sick but unfortunately it doesn't copy the code...

Hell yeah, if you ever need more help let me know, you should already have my contact info.

Hell yeah, your artstyle is perfect for this sort of game, genre wise this is a first person puzzle game plain and simple. Eclipsium, jazzpunk, stanley parable and sludge life can serve as extremely good references for this type of game. I will say I didn't know what to do after I light up the stall so I just assumed that was the end of the game. Your flat color artstyle is perfect for this so maybe make lowpoly stuff that is flat colored (hint look up atlas texturing might help you out). Also at the moment I didn't see any reason to take off my glasses I am assuming you have stuff planned for it. Also try to make the bluring effect of "no-glasses" more interesting that gaussian blur maybe double vision or echo or something idk. The art and vibe is the main thing you should focus on instead of the puzzles since that is your strong suit, simplistic ui would be perfect as well. Scope wise be sure to reuse locations with different context (like in stanley parable) I can't really give a "proper" review of the game since it's SOO early days gameplay wise it was solid a little slow walk speed (especially without a sprint button) but solid. Hope to see you work on it further!

Heck yeah dude this is a really fun game, I'll give a proper review later but first impressions is that if you can get a good visual style and environmental storytelling this can actually be a really good platformer. Scope wise I would say this is perfect as long as you STICK to the monotone color scheme and the monotone mechanic, there is a lot of ideas you can generate with just those two things. I obviously found a bunch of bugs but I am not too concerned since it's still early days.

I don't need GTA 6 anymore.

The amount of joy I felt upgrading my little foxie to MAXIMUM ROCK DEATH was euphoric. If you ever make it into a full game I really hope it's like a factorio style industrial game because then my life would be complete.

HOLY! I didn't expect one of the last year's winners to actually play my darn game. I am very grateful for the feedback man

Ah a fellow goldfish! I am very to see you enjoyed the game

Honestly the lower difficulty was mostly so that judges can play it without having to sweat too much since they probably have other games to look at as well. If I end up expanding on this idea I would probably make the abilities harder to unlock.

Haha thanks man! I am not too sure about winning but I do hope I made a fun game.  As for the slipperiness I was hoping for it to be some kind of momentum style game but turns out those are harder to make than they look so... I just have the ILLUSION of momentum style game.

Hey thanks! Well the abilities were made with the intention of it being specific for each level. I just didn't make more levels cause the card system took longer than expected. Obviously in this level "Speed" is the number one best strat but maybe for other levels it would be something else.

Game is the good. I will eat that ball. (This is not a review I am just being goofy because the dev is a friend)

I love the movement! It's exactly like a top-down car game controls but without the track there is so much more freedom. I wasn't sure what to do for a bit but the second I figured out you have poke the "Asterisks" I loved playing through it.