It's sick but unfortunately it doesn't copy the code...
ShimonKoni
Creator of
Recent community posts
Hell yeah, your artstyle is perfect for this sort of game, genre wise this is a first person puzzle game plain and simple. Eclipsium, jazzpunk, stanley parable and sludge life can serve as extremely good references for this type of game. I will say I didn't know what to do after I light up the stall so I just assumed that was the end of the game. Your flat color artstyle is perfect for this so maybe make lowpoly stuff that is flat colored (hint look up atlas texturing might help you out). Also at the moment I didn't see any reason to take off my glasses I am assuming you have stuff planned for it. Also try to make the bluring effect of "no-glasses" more interesting that gaussian blur maybe double vision or echo or something idk. The art and vibe is the main thing you should focus on instead of the puzzles since that is your strong suit, simplistic ui would be perfect as well. Scope wise be sure to reuse locations with different context (like in stanley parable) I can't really give a "proper" review of the game since it's SOO early days gameplay wise it was solid a little slow walk speed (especially without a sprint button) but solid. Hope to see you work on it further!
Heck yeah dude this is a really fun game, I'll give a proper review later but first impressions is that if you can get a good visual style and environmental storytelling this can actually be a really good platformer. Scope wise I would say this is perfect as long as you STICK to the monotone color scheme and the monotone mechanic, there is a lot of ideas you can generate with just those two things. I obviously found a bunch of bugs but I am not too concerned since it's still early days.

