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ShimmyBailey

127
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5
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A member registered Oct 03, 2023 · View creator page →

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Pretty Cute. I like how it ramps up, I wish there was more clarity when I succeed.

the flowers are pretty but I don't think the gameplay is my thing. the snow flakes are rather peaceful.

Love the pixel art style getup, the beaver is adorable. I wish the background didn't flicker when I move. Really nice game concept uwu

Pretty cute, I'd like if I could place more stuff. the vender sprites are peak

What a pretty game. I managed to make the things in the diary but wasn't sure what to do next. walking on water is epic. I enjoy the storybook vibes of it all.

This was a lovely experience. The rolling process was rather soothing and so was putting together my gal. I found a slight problem when I was initially starting, if you click in a corner of the screen for summoning in your snowball then it can kinda get lost off screen, other wise I didn't encounter any other glitchy. good game, you did well.

that's Wonderful, its so owo and polished uwu. the little roundy-ness of the tiles is nice. I like how the music gets all pizzazzed when you grab another ball. solid amount of levels. I little bit more challenge in some of the levels could be nice, but hot damn. thats lovely, so cute.

I like that you got a whole story going on in the game, i'm not exactly sure what happened but it seemed intense. I think capitalization might help the immersion into the story.  the ice cubes are fun but the platforming enjoyment was diminished a bit by the glitch where you get stuck if your sliding down the sides of walls. pretty tiles, pretty stars too.

I fished out a  frozen module but couldn't figure out what to do next. the pixel art is all very cute and I rather like a the screen transitions.

I made the snowman. for the first bit i was just a wanderin a lil confused, so then I looked at the description and knew what I had to do. After a moment I found that space was the button, and here we are.


it was peaceful, I'm glad the river sung, it made the landscape feel a bit more alive. I'd like if I could be the one to give my snowman sticks.

that was wonderful. The fun really started I located the jump button. The whipping animation is cute as heck. I love how lively the background looks and the variety of enemies. I managed to defeat the frog and get 7 of the coins, but couldn't figure out how to get the last one above the frog. I feel the lack of sound makes the game feel a little empty, but what you got going in there is lovely.

pretty gosh darn heckin cute game. I absolutely adore big chungus cloud. I feel like there's something you could do to make movement more enjoyable (maybe slippery movement??), but I'm not sure. Its a goody, oh and I got 700 :) 

visually very nice, the character got a nice getup. a bit more variety in jumps would be nice, maybe moving to the left every once in a while. I'd also like if instead of a hat and human button there was just one to toggle between and it'd be nice if I was able to use my right hand to access it. q/e for shape shifting and a/d for movement feels like a lot for my left hand. as a one handing game W and or S would be nice for shapeshifting, you also could move jumping to W and use space for shapshifting. if two hands are vibes then enter or a combination of arrowkeys for shapeshfting would be enjoyable. I ramble.
Anyways, you did well. you got control explanation in the game, a nice looking menu,  and your snow particles look great.

The Pizzazz that the art, Plot screen, and name give the game is quite adorable. I found the game rather tough and couldn't get enough money to get the gun. I feel the game could benefit from more clarity with axe combat, im never quite sure if my axe is close enough to hit them, if i should be aiming for the head or body. also something to show when the axe's cooldown is over. Also I'd be nice if I could use the med kits to heal the damaged comrades, assuming the red tinted pals are damaged, which I couldn't quite figure out.

I liked the part where you eat a banana and turn into a spring. I found the invisible platforms and fake platforms a bit frustrating but also I gander they're an intended part of the challenge so I'm not sure what to say

lovely concept and solid execution. I found the spoon forks a bit frustrating though, mostly on the last level. The contrast between the cool outside and warm toned inside does a lot to add to the cozies, you've done well.

Nothing fills me with more dread  then when the bench walks over. You know Death is coming, your fate is sealed. even if they teleport away, you know the bench will come back, and to a cold grave you will rest.

Okay but in all honesty the intrigue of this game is kinda peak, it feels like a horror game? especially with that mouse speed. You gotta really strategize how much time your gonna delegate to drawing the picture vs chaotically trying to get your mouse to the finish button. The game  Is challenging enough that I want to hop on the wiki to figure out how the pros beat it, but obviously that's not an option. And the Art? it slaps. you fight good.

making the soup feels satisfying and I do enjoy lookin at the lil recipe slips, and there's a nice diversity of recipes. I do wish there was a feel of progression, a lil too endless for my tastes. also music. good shlong though.

 

Oh my goodness that's so cute, and the puzzles were wonderful and the bunny is adorable, and the controls are satisfying.  protag is just like baba. I enjoy. Also you got a nice amount of levels in there. well done

Nice level design, I enjoy the coin thing you got. I wish more of the levels had the gimick where you gatta grab the coins in the right order. Also "Snowy" is cute. oh uh and if you could add a fullscreen option that'd be good, the games kinda small on my laptop

love the 3d sprites, the cookie is particularly lovely, and I do enjoy the plot. I do however wish it was faster.

I had fun, I'm not sure you intended it to have light Bennett Foddy energy but its there. the art style gives the game a somewhat unique feel that I appreciate,  especially the charcoal style building background.

that's rather nice, the controls feel nice, I especially like the cape gliding thing, though I'm not sure where I got it. The game could probably benefit from a bit more spacing out of the upgrades and more time with every given mechanic (falling platforms, goombas, bullit bills) but I get that you only got so much time for level design. You got the basics down well.

Its good, yeah, I like it. The slippin and sliddin is done very well and it got a solid amount of levels. I got stuck in a tree but then pressed R so it was all good. Well done.

Cozy as heckin heck, wish there was music but the atmosphere was good non the less. :D

The Barista looks suave

Stressful as darn tootein heck, but the art is very nice. 

oh um nevermind about the whole score tracking thing, i figured out that the right bar was that and now I've Won! im victorious! thx for the gam

Great fun,  The music slaps hard (in a soothing but also popin way). my sister says it was engaging to watch. The controls feel smooth. the way the flakes just gracefully flow down and then get angry at you and attack is so lovely. Only quam, no score tracking. I'd love to know how far I got.

This game was so cute, It has the energy of... "there is no game"? I was really prepared to come over here and say "it seems you can walk into the sky and that needs to be fixed." You really showed me, well played. I enjoy.

I like all the basic mechanics and the arts are rather cute as well but I do wish there was a bit more challenge

how lovely, what a good lil drive. one qualm though, I wish I could stop, slow down, and speed up. Always having to move made it harder for me to enjoy the environment and made moving seem slightly unwieldly.

I got down to  11 geese left. I like squakin and soarin but I wish there was a easier way of finding the geese.

I made a fire breathing dinosaur!

Its a rather lovely art program, very peaceful indeed. I wish I could change the size of each leaf instead of generating a bunch and hoping one will be the right size. It would also be nice if you could ctrl z, and if the delete key would destroy the currently selected leaf. I enjoyed playing

it took me a moment to figure out how to click on all the things but a bit after that I was making mana and then using that mana to make more mana. It felt like capitalism, or what I wish capitalism felt like. but then out of no where like a hundred plus enemies came and took over my mana factoryBut the kicker is, it still said I won? its like, the enemy army took over but they didn't kill you so you should be happy. Lovely jam entry, all the 3d models are very cool and trying to tackle a rts with such little time is admirable.

The character animation is rather cute. I managed to carve three pumpkins but couldn't figure out how to carve any more. Carving large pumpkins seemed to work more consistently then the other sizes. I think it would be cute if you could see the pumpkins after you carve them. I also wish it was more explicitly explained that you must plant the seeds in the dark brown section. 

The star plant paralyzes enemies that eat it, I'll probably add something to explain that. F11 does make more sense, I kind of forgot that its a button on my keyboard. I'll have to look into that  Fullscreen button thing cause that sounds amazing. I'm glad you like the arts and thanks for the review.

Love the esthetics. The title screen is particularly cute. I do however wish there was a bit more challenge.

I couldn't quite figure out what I'm supposed to do, the map seems nice though.

Its a very cute game with all the visuals and also the lovely kid noises, much well done art in there. I think it could be improved if there was more clarity as to which candy you your about to grab. possibly by highlighting the individual candy if your mouse is over it and or making them farther apart.