Oh, 3 more little things while i think about it :
1 - When you mastered all skills (and bought all spells), if you get 50(?) or more adventure points, the skills tab will "light up" to tell you that you can buy another skill. This would not really be a problem if it didn't put you on the skills menu EACH time you press Q (which would normally open the inventory). Each time you get a loot and want to check it, instead of getting directly to the inventory it opens the skill page and you have to press right to get to the inventory page. Quite annoying ^^
2 - Speaking of skills, you can ignore the dash completely. If you have either "triple jump" or "life drain", you can unlock the aerial dash without having unlocked the dash. Based on that i assume it would mean you can also unlock triple jump without having double jump (i did not test it, just making assumptions).
Maybe there should be some benefit to taking the normal dash even when you have the aerial one (for example, unlocking both dashes would make you dash further).
- Additional question : what happens if you unlock "ghost dash" without having unlocked either dash ? (Nothing happens or you gain the ability to dash ?)
3 - Some monsters just stay in place and do nothing (example : the "rage wolf") i guess this is either a bug or an unfinished monster ^^
4 - the key bound to quick select the nova spell ("C"), is the same that the one that open the totem screen, so if you have unlocked the nova, every time you want to open the totem screen it selects the nova spell, and every time you want to select the nova spell, it opens the totem screen ^^ (funny but annoying)