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Thank you for your comment!
It is true that the game design makes it difficult to escape once the player is chased. (It's not impossible to escape if the player goes around the fence, though.)
I'm planning to add a practice mode in the full ver so that players can get used to the balance of the stones.
Thank you for playing it!
My idea for a gun is this. The player can get a old revolver with about 6 shots. If you fire even one shot, of course enemies around you will gather. If you hit accurately the target, you can wipe out the enemies in the area.
It's still in the conceptual stage, so I'll consider various additional elements and decide whether to add guns or not.
The lamp posts idea is very interesting! It could be applied. And I want to make more fear by new enemy or something. About a multiplayer, you are right.
This game is based on folklore called "Sai no Kawara", since it fit what I wanted to do.
Then, thank you for your kind comment!
Thanks for comment! That story may be too abstract. I'll try to improve my English too. About teleportation very close to the enemy, it seems that the enemy just be in the teleported point. But it should be fixed. Thanks for the other useful informations! I will use it.