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Sherwatt

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A member registered Feb 14, 2025

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A very good game for your first complete Unity game. However I was unable to complete the game because of some bug that for some reason made collecting pollen from one of the roses in level 3 impossible. The one directly underneath another one, in case you were wondering. I did the pollen collection but all that happened was that it kept making the pollen collection sound and didn't change. Also just a suggestion, but I really think this game needs some i-frames.

A nice idea with some good art and sound. I wish that there was more variety to it though. The gameplay is so simple that I can't play more than 5 minutes without at least something like a bit of randomization every time you go to bed. Still, a good first step.

I'm using Firefox, and I believe it wiped across the screen before showing me a page with a bunch of little bubbles that said like "feed queen", "collect honey" and I had to click on some bar underneath them.

Great gameplay! My only real complaint is the usage of the limitation by having the game seemingly reset itself every 12 minutes or so. I kept feeling like I was really getting something going and then I'd have to start all over again. I understand that this game can't go on forever, but it felt very anticlimactic.

Can't get it to work. Downloaded and tried to run on Firefox, see the Godot logo and then get told there's a network error when attempting to fetch resource. Do you know how to make it run properly?

Artwork is pretty good. The gameplay is pretty cool but these puzzles have absolutely no wiggle room. I think you only have exactly as many moves as are required for each puzzle. Which I understand, but I honestly would've appreciated having a little room to make mistakes.

Great animations, but the gameplay just confused me. I figured out that you were supposed to be matching 2/3 requirements and not 3/3 around level 5, but why does the gate open during each level and some of the sheep wander out? It was very visually distracting and confused me as to which sheep I had checked already (which is already easy to do, there needs to be more visual information as to which sheep have been checked). It made me so confused.

Aesthetics of the game are fantastic, but the gameplay doesn't have the right feel to me. It's hard to land jumps because they're so floaty, and I swear the hit detection is off. It seems like if you try to land on a snowball enemy's head from a large height you just get hit instead of bouncing. But other than that great submission.

The art is really good, but there's way too much on screen at once, and it's actually really hard to tell at a glance what is a barrier and what isn't, I kept walking into things.

Really pretty, but it needs either an option to talk to the goddess for advice or a button you press that shows all the interactive elements in a scene, it's really easy to get stuck right now.

Kinda poor overall. The gameplay is alright, I like the fact that you have to turn around to shoot the enemy. However the levels appear to be randomly built, which is kind of cool, except it results in large areas that don't contain anything, which is just annoying to search an area you think might have something and there's nothing. The artwork is quite bad, outside of the clearly AI generated parts. The audio is okay, but the one song did get annoying after a while.

Cool! I do wish there was more to the environments so that the loop back to the beginning felt more like an opportunity to explore more, rather than just a time to stop. But good job otherwise!

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Okay, this game is great, but I have a bone to pick over a few things.
1. There is a significant difficulty spike from level 1 to level 2: it's much longer, there's way more complicated stuff thrown at you, and as Sadazen pointed out, the yarn seems to sometimes go out of sync with the music, making it very difficult to get down.
2. I think it's pretty unfair to penalize players for tapping the wrong key, especially when you introduce hitting two keys at once in level 2. I would've never gotten past that level had there not been a system to restore health (thanks for that).
3. My biggest complaint, why are the key presses randomized? I feel like that's completely antithetical to a rhythm game to randomize everything. This makes continuously retrying the same level over and over again feel so much worse because I can't memorize the patterns to get better, I can only really hope that the RNG is more favorable.
4. This is more minor, but I feel that the yarn lines and the pixel square needed to be, like on top of each other or something (think guitar hero). As it is I spent all my time looking at the left side of the screen and couldn't pay any attention to the square, so I couldn't see how far into the song I was.
With all that being said, the music is great, the art is great, it has a fantastic atmosphere, and I did find myself wanting to replay it just so I could get through it. I just think it could use a little bit of tightening up.

Also I found a bug in the game where if you spam a key and immediately lose at the start of a level, half the time the game seems to screw up upon reloading, making the square where you see the image and one ball of your health vanish (they're still there, but for some reason they're invisible.)

Fun idea, although it got a little tiresome pretty quickly. Nice artwork though. I think it would be a lot more fun if this game was rhythm based like the original Parappa games, though that might ruin the endless runner aspect of the game.

Very pretty and relaxing. I really liked the attention to detail with the grass being crushed down as you walked over it.

Alright, but kind of boring at the start, and then there's no real ending, you just keep going until the joke stops being funny and you quit. At least I can say that it was entertaining for longer than I expected.

Very cute little game with a lot of character to it. My only issue is why the music and mouse sensitivity sliders were so extreme. The starting music volume was fine, but the mouse sensitivity was too much even at the default setting, and yet that default setting was like 15% of the max sensitivity? Who the heck would want to make the sensitivity higher than that? Other than that it was nice, I liked the detail of having a bunch of extra ingredients for the drinks be just regular items in your shop. That was funny.

Neat gameplay idea, but it's a bit hard to control, full of bugs, some poor visuals, and jump audio sounds way too compressed. I would like to see this gameplay style done with more time put into it. Also I found that you can just beat most of the levels by jumping on an ice block and dragging it to the last platform. That took a lot of challenge out of the game.

The gameplay is good and the pixelated artwork is nice, but why is there this filter over the game like it's on an old tv? I kept dying to the spikes because the filter made it really hard to see them and not being able to see doesn't work with how fast the gameplay is. Also, while the audio is good from a technical standpoint it doesn't fit the comfy theme at all. It sounds like a horror game. Why?
Overall, it was fun but I really don't understand why this is your comfy jam submission.

Really nice theming and artwork. My only real problem is that there's no real "game" here it's just you clicking until the next scene unlocks. I know you can tap the snowflakes for extra points, but this still feels like something that would be a side thing in a more complete game.

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Cool looking game, but I can't really get it to work. There's no audio and the minigame seems to have a programming issue where it's not erasing the completion progress in between orders, so I take an order than try to play the minigame again, and immediately complete the order. It's pretty fun to play the first time, so I'm not completely disappointed, but it leaves me with nothing to do after the first order.

I think if you could continue to work on this and possibly have someone come in to help with music and sound, this would be a worthwhile experience, but right now it seems to be incomplete.

Pretty good, and a good choice of focus with the whole leaf thing, but the game doesn't seem to really begin until about halfway through, and then the second part of the chase felt way too hard.

Personally I was kind of hoping that the whole game would just be about jumping in leaf piles, I feel like the dive jump you implemented was perfect for that, but the change in direction was alright too. I just wish the character felt a little less sluggish.

Really nice game, just very good all around, although for some reason the music didn't loop for me.

Very nice presentation but I can't understand what the main point of the game is. Do I just run around and collect things off the forest floor? That's fine, except there's no real challenge there, you have plenty of time and there's no obstacles besides those mushrooms, which you collect once and then know to avoid them for the rest of your playtime. The mushroom effect is really cool looking, except it's not actually disorientating enough to be a challenge (I would've liked it if it like flipped the screen or changed the controls for a second), so there's nothing really engaging for me besides nice visuals.

The visuals are great, and the audio is pretty nice, but I feel that you haven't quite found the game just yet.

Also this is more nit-picky, but the audio sliders in the options menu don't seem to be set quite right. Any time I adjusted them at or below the middle the audio seemed to disappear. Maybe I've got my computer audio set much lower than you, but I think something's wrong.

Cool!

Really fantastic. I have no real notes other than that, just a great little game.

You can just put an empty pie pan in the oven and it doesn't come out again, thus locking yourself out of one of the ovens.

The game doesn't seem to begin. The first animal doesn't say anything and I don't know what to do. Also there are 2 audio clips, the poof sound when you click the cauldron and one of the cat meows, that have a noticeable crackle in them. 

I did appreciate the easter egg with the cat's meow though, that was nice.

Perfectly decent, but I wish there was at least a little bit more to it, even just adding a points system and a timer would be enough to get me playing for longer than 3 minutes.

Absolutely fantastic music, good visuals, and a neat idea that helps spice up what is essentially just a clicker game. However, the ants have serious trouble navigating the last tree, to the point where I restarted to see if they would get unstuck. The only thing I found that works is going out of fullscreen, scrolling down the page (which causes the audio to stutter for some reason) and scrolling back up, over and over until the game ended. This needs to be fixed.

Seriously though, the music is amazing. Is there any way to listen to it outside of the game?

Cute little game, although I didn't much care for the gameplay. I kept having to crane my neck to read the letters and that got uncomfortable after a while. I think that the letters should turn the right way up when you hover over them. Also the music was way too loud for some reason, I had to turn the volume down a lot for that (also why is there a slider for music and another for background music, aren't they the same thing?).

A few other, more minor, complaints:

  • I got very confused because the letters say they're "from" the person who's receiving them, rather than being "to" that person. I thought that the puzzle was figuring out who would send the letters to each person.
  • There's dialogue included in the game to reflect how many letters the player has left, which is cool, but it's dependent on what house you're dropping the letters at, not the # of letters in your bag. I would change this.

But with all that said, this was still a pretty cool submission.

Great visuals and theming! Audio was good and the gameplay loop was engaging, though I really do wish there was a more involved minigame than a roulette. Maybe something where you have to trace a shape? But besides that this was really good.

Great art and cool idea, but it's unfinished. Hopefully you can find the time to finish it up later.

Cool game! The opening cutscene was great, and so was most of the rest of the game. 

Just a few problems: 1. The rope mechanics were hard for me to grasp (why does it sometimes just seem to act as a boost and other times it actually clamps on?) and retracting the rope felt way too slow in the final chase scene. 2. As a lot of comments have stated, the ending chase sequence is way, way too long and really hard to get through at some points, which wouldn't normally be an issue, but having to navigate that maze of spikes multiple times was awful. 3. Minor one, but there's some sort of movement bug on the moving platforms. They don't seem to allow you to change direction unless you jump for some reason.

Overall though, this was a really cool idea and with a bit more time could really be something special.

Fell in love with some demon because I gave them a Valentine's Card. This is the best game of the jam.

Pretty fun and visually impressive game. I love how if you pull the same clothing item, the cat will just wear it over the item they already have on. 


I did struggle a bit with this game's movement though. Especially the jump forward which always does a set distance, rather than stopping when I take my finger off the key. And I didn't love how the rotating platforms don't make the cat rotate too, which is really visually jarring. I hope you change that in the future.

But overall a really cool game, especially from just one person.

Cool idea and great art and music, but the game does get quite repetitive with always having to go from one end of the map to the other and then take (usually) the same route back. The first trek through each level is especially annoying because there's no actual danger until the guardian starts chasing you. I know that you're probably meant to be weighing whether or not you should take the collectibles scattered in the level during that first part, but I think it would be a lot more effective if the player is forced to take a completely different path back to the exit, that way there's an element of uncertainty that heightens the risk and it stops the player from feeling like they're just backtracking.

Also I have to say, even when I was carrying a lot of stuff I was able to outrun the guardian with ease. Maybe you could include a stamina bar to stop the player from just sprinting the whole time?

Besides that the game looks great and I think it could be really fun if there was just less monotony to it.

Amazing that you did all this yourself, but I do think that the gameplay needs a bit more refinement. For a game that's supposed to be about taking a risk, the fact that I could just hold down the mouse and basically be untouchable took me out of it a lot.

Great art and a nice idea, I do wish that the gameplay was a little more in depth though.

Basically no game so far, but I do encourage you to keep going with it.