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Shertz43

2
Posts
A member registered Aug 12, 2021

Recent community posts

Tried running this on MiSTer FPGA. Works great over all. I've only tried the ADF file. Couple things...

This only works on PAL mode. Could not get it to work on NTSC. when trying play it NTSC the game locks at the with 1UP and L=00 at the top of the screen. 


The game plays fine a1200 mode 68020/AGA/PAL/2M+384M. but the sprite layering off.  On the cement factory screen (aka pie factory), the top ladders will layer on top of Mario. 

When playing in A500 mode 68000/OCS-A500/PAL/2M+8M, the cement factory screen  glitches and slows down. 


Other then that, a great translation!

Found a bug in the game. If you eat a blue ghost and the last dot of the maze at the same time, the game will go to attract mode. This happened on a NTSC machine.