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Sherlockey

16
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5
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A member registered Nov 01, 2022 · View creator page →

Creator of

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Thanks so much! Yes, I made all the 3D environment and models from scratch during the jam :)

I really like the concept! The visuals were nicely done and the gameplay loop is really solid.

Very funny game and a really nice concept. I also couldn't seem to get past the second level.

I had a lot of fun playing this. Funny dialogue as well as great art style and audio.

I got hired! Fun game and an interesting play on this cozy game type with all the gore lol. I got into quite a trance just sliding and chopping. Well done.

The atmosphere was very enjoyable and the story was well written and heartwarming.

This game is amazing. It was a lot of fun to tinker with the spaceship and try different tactics to complete the unique missions. I had a lot of fun and am proud to say that the only monkey I sent to space completed their mission!

I tried both following and not following the plan and it made for a fun experience both times. Nice idea and fun game

Loved the cute outro scene! Had fun playing :)

I really liked the shoot when you move mechanic, I thought it was a great touch. I really liked the visceral, fast paced gameplay that came from that design. Fun game!

Really enjoyable game. The paper drawn art style was really nice and the gameplay loop was nicely implemented. I would have liked some background music to set the scene/mood of the heist, but the sound effects were nice. Great job!

This game was a delight to play. The dialogue was funny and the twists in the story were really fun. I thought the art was really well done. Of course some audio would have been nice, but overall a really enjoyable game!

Presentation, visuals, and audio are all super well done. I struggled a little with the controls for wall climbing. Seems to have some odd behavior at times with wall climbing in the air? Otherwise the controls were very tight and fun. Fun game.

The concept and the play on the theme were amazing! I never did quite get the good ending after playing a few times, though I got close once. It was a bit tough to get the player to interact with the correct object when in the kitchen as things were very close together which was a bit frustrating. The cutscene with the boss was funny too and all the writing was well done, great job.

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I enjoyed the game. The value range on some buildings was a nice touch to make things seem less static. 

I would have enjoyed a UI element showing the +/- range of my currently built buildings because later in the game it becomes quite a number crunch to figure out what I should build next. 

Also the game doesn't lean into the theme too much. The random bad events are a good idea, but the execution leaves a bit to be desired because the events don't feel like they impact gameplay much. 

Very nice vibes in the game with the art and audio, great job.

I really like the concept and thought that the clickbait headlines were really funny and well written. The art and music are also really nice and do a great job of selling the theme of the game. I agree with some of the other comments here that the controls were somewhat problematic. The timer was very short, and I had trouble telling when I could and could not publish another title. Also, I felt inclined to read the headlines as soon as I submitted them rather than waiting for the end compilation, but that ended up being the wrong way to play as the timer doesn't stop when you submit one. Perhaps having the timer stop and all the possible subjects and actions hidden while you have some time to read would have been a nice UI change. Really unique game!