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Thank you, our artist sends a lot of hearts! <3 In retrospect, some simple collision avoidance system would make it a bit more polished, so that's a great point :) 

Thank you!!

Thank you for you kind words! There is a good possibility that some pesky bugs slipped through our not-so diligent testing attempts... Which is a shame if that impacted your experience D:

Yeah, the colour anomaly sometimes behaves in a confusing manner, absolutely agreed. On the speed of tortoise, maybe bigger rooms would solve this problem...? Either way, thank you for taking your time!

Thank you!! We had a feeling that maybe the turtle is too fast for rooms this small, but the time constraints won, hah!

Thank you so much, I also believe our artist did a great job <3

Thank you for taking your time for this awesome breakdown! The colour mechanic is a bit convoluted and hard to get, so maybe we should have dropped it...? Either way, a lot of people had the same feedback about it, so there's definitely a room for improvement there :)

Thank you! Looking back, I think we should've gone for some collision detection system, but alas, time was merciless...

Thank you, glad you enjoyed it! <3

Thank you for your time, we are so happy to hear that you liked it!! There are definitely some issues with the anomaly system that we could not figure out before the deadline, but it's great to hear that did not stop you from reaching the ending :D Again, thank you so so so much!

That's such a cool and intriguing mechanic, I was having a blast playing with various ways to navigate through the levels. I really hope more people will take a look at it, because it definitely deserves it!! Amazing job :)

Zooming around with the spaceship sure were fun and the visuals were truly gorgeous! <3

Simple, cute, had my amount of fun with it :D The artstyle is *insane* for this amount of time, really good job!

Hmmm, really interesting style and a bit of content in that amount of time! I wonder what would this game feel like given some more time - overall I had fun!

Ooooh, that made me quite stressed for a moment, really cool and the visuals also go really hard :)

That's definitely interesting idea, I really liked it! Hitboxes were a bit hard to pinpoint sometimes, but you already know that - maybe outline when hovering over item would help?

Interesting concept! A bit more polish would take it a long way I think :)

Visuals are insanely cool, enjoyed this game a lot! Especially impressive that this is a solo project, good work!

Really nice and cute game! I liked the style of it and the concept behind it, very cool! The movement SFX is a little bit loud and gets a bit hard to listen after a while though, but overall good job!

That was really fun experience! The amount of stuff you guys managed to squeeze out of this concept is truly impressive. Really liked the weird platforming level built out of spinning furniture, that was fun <3 I think level with multiple keys (third one...?) could use UI indicator of how many needs to be collected. Amazing job everyone!

I really liked this experience! Ghosts were cute (and a little bit mean!) and the generated maze was also really fun to explore! Have you tried placing the player at the village from the start? I think it would streamline experience a little bit, just because you know where to come back to :) Overall, really good job!

I had fun playing it and fighting the rat! Very cool CRT effect, I think you could surface the collected skills alongside controls on the screen to make it a bit easier to play :) Good job!

The fastest turtle in the Wild West! But yeah, the third level might be a little too hard... Happy you enjoyed it!

Thank you for taking your time, we are so happy you liked it!!

Thank youu <3 glad you enjoyed this little guy's adventure :D

Glad you enjoyed it!! Third level is recurring feedback we are getting, so in retrospect, we could've toned down the difficulty of the third one... ^^'