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sheeplike

33
Posts
212
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A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

currently, not really any plans to expand this!! if I did, it would be a while from now in one, enormous act 3 (or maybe just a sequel)

but just in case I'd love to hear your suggestions!!

thanks so much for playing it!!!

hell yeah!!! can't wait!!!

thanks for playing!! Oliver misses you too!!

Thanks so much for playing!! Currently, not really planning any expansions to this. I wanted to release something that felt complete when it came out and I think I succeeded in that!! I'll still be writing more and definitely making more adventures like this in the future, though!!

thank you, I'm so glad you enjoyed!!

aw thank you, i'm so glad you enjoyed!!!

high praise, thank you!!

Done!! Sorry about that!!

Ohhhh I see!! Gosh, I'm so glad you figured it out!!

And gosh, so so happy to hear he had such an impact on you~~ I only hope the second act can compete!!

thanks for playing!!! gosh, i was originally going to make some sort of gallery/bad end checklist thing, but it ended up being way more cluttered and less flavorful than the final quest log design. maybe for future projects!!

Perhaps a little more variety of experience to bring to him~?

Everything to do with the prince is before the sword!!

it's at the very very end of a certain bat quest!

wow, thank you!!

thank you!

gosh, for a hint about the bat endings:

in act 2, if you're a vampire's thrall, there are a couple opportunities to seed vampiric control of the town, by converting its most devoted defenders!! (two different questlines!)

Oh no! I'll look into this. Sorry about that!

In part 1? It's  sort of hidden. Try messing around with different options at night!

Amazing game! Nice variety of scenes, hot character and enemy designs, and really fun and interesting gameplay. Everything you'd expect from this dev team, really. 


Definitely worth the price and makes me even more excited for a potential sequel or whatever else this team has in the works!!

I'm getting a "failed to load: img/system/Window.png" error on this version

What an amazing project - an unbelievable word count, a daring idea even in concept, and outstanding execution through and through!! I know you've already inspired me and at least one other to take up or continue similar projects just because of this astounding and well-earned success

stellar!! truly outstanding. horny and endearing and lovely all the way. I'm reminded how much I truly adore this aesthetic. delightful!!

amazing!! i have such a crush it's unreal

Hell yeah indeed!! I loved this. I just wish the loss scenes were longer or had more variety! Especially the game overs. Still, the concept is amazing and the execution is delightful. Wonderful!

It's for if you have a second monitor positioned vertically above your main. When it's checked, you can throw her upward, watch her arc gracefully through your upper monitor, and then see her land back down on your lower one. A little niche but I think it's pretty fun and adds a bit more compatibility!!

wow i actually really like this a lot!! like the very beginnings of a vampire immersive sim. so cool

Weird! Is she still walking around and doing stuff like normal, just with a black box behind her? Can you give me any steps to recreate this? Also, what OS are you on?

I am SO excited for this, gosh. Hotter than ever, in concept and in art!!! I can't wait to play this and I'm happy to support it for as long as it takes!!!

This is magnificent!! How can it be that I haven't heard of this before now??

I love the game!!

Sneaks up on you but gosh, gosh! Gosh.

hype

(1 edit)

I love the game so far. I played the demo when it came out two weeks ago and was excited to see a new update so soon after. However, here are some bugs or user-unfriendly behaviors I've found:

-Entering custom text and pressing space will exit the menu, but "buffer" the space so next time you try to enter text it will put it before the next character (even if the next keystroke is shift). Makes entering multi-word text (like "BREATHE DEEP") more difficult than it aught to be

-Shift+R works even while entering custom text, makes entering text like "BREATHE DEEP" while holding shift reset your progress

-Resetting your progress while entering a custom word to appear on screen causes text to appear on screen even after resetting, and the player cannot turn off or edit this text until they buy the text menu again

-Attempting to enter a character over maximum number of characters (for instance, appending the string "BREATHE DEEP") buffers it, so writing a character to the next word causes both to appear (again, even if the next keystroke is shift)

-Custom color preset defaults to last preset used, overwriting user custom if they change off of it to either Black and White (left arrow) or Faustus (right arrow)

-The color preset menu loops but the custom color setting does not have a visible left arrow button (even though clicking where it aught to be does, in fact, scroll left)

-Heart shape set to flow outward causes distracting color flashing at the bottom corners of the screen, doesn't seem to flow far enough out so jumps between colors abruptly as rings get deleted

-A spiral, pendulum, or gem disappearing while a character is talking causes the colors to stop automatically cycling

These are all nitpicks, of course. I really love where the game is going and I can't wait for the next update. Keep it up!