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James Ryan

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A member registered Mar 17, 2020 · View creator page →

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Awesome! Glad it helped!

After my first attempt, I restricted my working space a lot by making a checkerboard pattern 16 pixels along the outer edge (one 8x8 color tile and then a second one). This way I have a pattern that looks neat and it makes it more difficult for me to hit the limit since these only take up 2 unique tiles total.

Great art and music + the game feel was pretty good. I had some trouble timing certain jump heights where it seemed like I was barely missing the jump or had no choice but to jump/dash into an enemy on the oncoming ledge, but I see the vision!

Interesting movement! I also liked the art you did for the character. My only issue was that the speed boost cooldown felt a little long between jump attempts.

I really liked the background effects with the glitchy textures, but found the enemies in the maze to be a bit hard to see since the blue blended in a lot. Nice use of the limitation!

I really liked the music and the implementation of the limitation was interesting. I also liked that the environment changed periodically with the trains going off-camera and coming back. I could see room for the game to ramp up in difficulty, but otherwise, it was a neat experience.

Haha thank you for the screenshot. It should have ended after 100 when the boss spawns, but it seems I let a bug slip into my own spawner logic.

Nice art and concept! I liked the interpretation of the limitation, too; having a literal button with two functions in the game itself.

Cool concept! I liked the transition from the factory into the world.

Really fun concept! I liked juggling to protect my nodes while taking over the enemy's. It seemed like the player power ramped up a lot at the end and I'm not sure if there was supposed to be something after the biggest node, but still enjoyed it.

Very cute! I liked the music, the characters, and the mini games. Nice interpretation of the theme and limitation!


The only feedback that I have is that the starting volume should be just a bit lower.

Interesting submission! Theme aside, I liked the fixed camera angles, although I had some trouble when the camera kept switching if I held a movement key down.  I also wasn't sure how to progress once I got into the apartment. I could only walk around.

It's a good base to work on!

Short and fun! Nice stuff!

Very nice visuals and concept! I had a lot of fun blasting the planet lol

Good presentation and concept and I liked the different scanning modes/plant requirements, although I found it difficult to tell when I made a good choice with my plants.

Interesting ideas, to be sure!

This was really fun to play! Well-designed, aesthetically and mechanically, along with a fun progression loop. Awesome stuff!
 


Well done! I liked the feel of shooting enemies and the game had some good juicy effects, like the screenshake and death sounds. Also. very cool to put a live leaderboard in the game!


I only ran into one visual bug when I picked up a blue and red upgrade at the same time; the text for both items showed on screen at once and I couldn't read either. Otherwise, good game!

Very cool ideas! I liked the presentation and the way the camera behaves when focused on a sculpture. It reminds me of some other relaxing indie games I've played before, in a positive way.