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Sparks

4
Posts
A member registered Oct 04, 2019

Recent community posts

(3 edits)

I've noticed the 0 energy when traveling thing is... odd. Not fixed here.
Reading at the Library doesn't consume an energy, and strangely, I've noticed leaving Work doesn't consume energy when you go to work from home first. Going to work from anywhere other than home will cause leaving work to consume 1 energy.
Edit: Further testing tells me that when you go to places other than work, the energy will never change, however, the amount of moves taken will be tracked in the code, and be spent all at once when/if you leave work, causing leaving work to be super expensive if you do other stuff beforehand. 

Edit 2: Turns out it's not Leaving Work in particular that causes this "energy debt" to get dumped, it's tied to Going Home. man i wish i were a programmer to give more helpful thoughts.
I apologize for turning this into a bug report kind of comment, your work is admirable, I'm just reporting an issue I find curious.

The beach's progress is actually tied to your strength stat! The higher your strength, the more progress you make per session at the beach.

(1 edit)

Latest hotfix (not the original .23 on first launch) made it so that you don't lose 1 energy when leaving away-of-home locations. We also don't consume an energy to read books at the library. This really increased the energy economy and I'm wondering if that was intentional or an accident.

Wonderful project, Genuinely impressed by how quickly updates are coming. However, remember to tie up loose ends before you introduce too many threads that need to be juggled every patch! 
Lotta things I can say about the project, but I'm happy to let your creativity lead the way before I put personal criticism on the table. Thank you so much so far!