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shby3

15
Posts
A member registered 29 days ago · View creator page →

Creator of

Recent community posts

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This is so cool! The amount of different systems that all work here is really impressive. Throwing the interactables is satisfying. 

My one suggestion would be to make quest assignment something done from a menu. Grabbing then throwing each quest to assign jobs can get tedious, especially with so many characters.

Great work!

Thanks for playing! You're right to be nervous. That guy is definitely up to no good

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I got home and downloaded it for PC. You all did an amazing job! I really liked the art and that jump-scare got me.

Interesting puzzle mechanics. I liked how nothing is really explained - the player has to figure out the rules as they go along. Nice job!

I really like how the 3d scrolling background looks with the 2d sprite, nice job

This was so epic I had to play a second time with headphones for the true experience.

Challenging but fun! Each level made me have to come up with a new strategy to beat it. I had to stop at 4 since dashing through the spikes in such a tight space was tough for me, especially since you can't dash while standing still. 

Great job!

Looks really interesting but the mac build didn't work for me. Got an error: 

The application “godot-wild-september-mac-build” can’t be opened.

Gatekeeper didn't block it or anything the app just doesn't start

I thought it was really interesting how the camera zooms out a little bit each time you get energy. In future projects you should make basic attacks LMB instead of RMB - having to right click a lot can be tough for people with trackpads. Great job!

Endearing artstyle! I especially like the way the sun is animated and how the spikes are colored pencils. I couldn't progress past the third level because charging into the wall causes me to fall to the spikes.

Pretty similar mechanic to our game!

I thought it was really great level design! I think it is unintuitive that you have to get the hearts to see your energy and progress, but once I realized I had to collect them the gameplay was smooth. Having the time constraint of the floor rising makes the mechanic of waiting to charge up interesting. I also like how you made jumping consume extra energy.

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Thanks! You're not bad, it is hard. Even hard for me and i am a certified gamer

Very cool charge sound. The controls were a bit confusing (I wasn't sure how exactly how the Bulls/Formation/Grazed differed). Also I liked how you could choose different formation for your cows at the beginning and the death screen is cute!

very cute and great sound when you type a letter and very easy for a pro typer like me

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I loved that facetime call at the beginning! The charge mechanic felt really smooth too