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shawdv

31
Posts
A member registered Nov 06, 2025 · View creator page →

Creator of

Recent community posts

Thank you! It's more messy than amazing, but I'll take it lol. Chaining AI tools for a Chain Reaction jam, love the wordplay :D Thanks for playing!

Thank you! I'm really glad you had fun using it like a spear. I was so focused on swinging the chain into zombies that I hadn't noticed that part could be fun on its own, so I'm thinking about making those left-click throws feel even punchier.

The spin (hold) control doesn't feel great right now and I'm working on it, so sorry if it made things confusing. For now I'd recommend skipping the hold and swinging the flail with just left-click taps and mouse movement. I'll upload an improved version once the jam is over.

I built it with mouse controls in mind the whole time, but touch controls could actually be a good fit. I'll give it some thought. Thanks for playing!

Thanks a lot, glad you liked it!

Thank you! Funny you say CAT. The yellow and black raincoat comes from the radiation hazard sign. I was thinking more of DeWalt, but I can see CAT too! It's my first game jam, so I tried to cram in everything I could think of. Thanks to AI doing the heavy lifting on the code and concept art, it all fit in the timespan.

The spin (hold) control doesn't feel great right now and I'm working on it, so sorry if it made things confusing. For now I'd recommend skipping the hold and swinging the flail with just left-click taps and mouse movement. I'll upload an improved version once the jam is over.

Thanks a lot, glad you enjoyed it! And congrats on completing the shift!

Going with a chainsaw for the chain reaction theme is such a fresh idea. Never thought about angling the cut to aim the fall. Everything feels so polished and well made.

Building a level out of the Defold logo is a cool idea. Changing the arrow directions feels clean and responsive.

Really addictive, kept hitting retry. The pike and heron showing up sideways is weirdly charming. Simple and super fun. Clean sounds too.

I'm not usually into puzzle games, but this one put a smile on my face the moment it started. The art and sounds are great, and the gameplay feels clean and easy to get into. One thing that might make it even better control-wise: Q and E work well on keyboard, but with a mouse, the rotate buttons feel a bit far from the hexagons. Maybe dragging a hexagon to rotate it, or showing the buttons right next to the selected one, would feel smoother. I put together quick mockups of both ideas below. Then again, I'm not very familiar with cozy games, so the current layout might be on purpose. Just a small thought from my side. Really loved it overall.

Mixing Breakout, dice and ability stacking is such a fresh idea. Really liked how it all comes together.

Mixing Breakout, dice and ability stacking is such a fresh idea. Really liked how it all comes together.

Love the glowing roots, such a cozy vibe. Connecting a forest through its roots is such a fresh take on the theme.

Thanks so much for playing! That really made my day.

Thank you so much! Really glad you had fun with it.

Thank you so much! The swinging does take some getting used to. Your comment got me thinking, so I added some gameplay GIFs to the page to show how it moves. Really appreciate it!

Thank you so much for the kind words! That means a lot. Thanks for the heads-up on the fullscreen bug, I'll look into it.

Sticking and stretching the limbs to climb is a cool idea, and the art is amazing. Love how smooth the limbs look.

Brewing potions through a match-3 really suits the alchemy theme. The cozy look and sounds are lovely too.

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Brilliant take on the theme. Never would've thought of building something on this scale for it. The visuals are clean too, didn't know a browser game could look this good.

Really clean and cozy look. Watching the multipliers stack up along the chain is satisfying.

Love the cyberpunk vibe. Didn't expect the auto-aim, but it works really well.

Controlling a kinematic chain with just four keys is a cool twist on the theme. Swapping parts in the workshop changes how you move, and the clunky controls are part of the fun. Really liked the idea.

Lovely game! The cute, clean look and the honeycomb board are really nice. I'm not very familiar with this kind of puzzle game, but I really liked how the design lets you see the chain coming before it happens.

Nice game! The collapsing tunnels are a good take on the theme, and I liked moving faster through the dug paths and blasting new routes with bombs as the dirt falls around you.

Nice game! Love the clean snake designs and the multiplayer!

Thank you so much! Really glad the unpredictable chain was fun for you. Thanks for playing!

Thank you so much for the kind words! Really glad you found it interesting. The controls do take some getting used to. I'd love to see a mastery run like that too!

Thank you! Glad you liked the style. A jump sounds like a great idea, thanks for the suggestion!

Thanks so much! Really glad you had fun swinging the chain!

Thanks a lot for playing! Glad the swinging core felt fresh. I agree the physics-based swings can get frustrating. I've felt it too, and I think adding some arcade-style correction to make them easier to control would improve the whole feel. Really appreciate the feedback!

Thanks for playing! Glad you enjoyed it!