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SharpUtensil

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A member registered 53 days ago · View creator page →

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It's a shame that not many people rated this game (probably because it isn't on browser) because I think it is very underrated in this game jam. Nice work!
I can't exactly rate audio high if there isn't any.

This is a very well put-together game. I wish I could keep playing. I love the Hollow Knight inspiration. Nice job!

Great speedrun game, I had a lot of fun playing!

Took me a little while to understand what was going on, but was fun once I got the hang of it.

Very interesting concept. Nice work!

Many of the levels locked you into using only one transformation. Using the different forms together wasn't utilized much. Otherwise, nice work!

Very well-made game with a fun boss at the end. Nice work!

I wish the game were longer, but I liked it. Each of the transformations felt fair and balanced. Nice work!

Very solid work all around. This felt like a well-polished game. Nice work!

I like the style, and the gameplay grew on me. Those last couple of levels were a fun challenge for me. I felt that jumping on the same object 3 times could be a little repetitive. I was a little disappointed that the transformations really didn't matter much. Very rarely did I need to worry about them. 

This game has its own charm that I really like. That jump sound is the crunchiest I've ever heard. Nice work!

I tried several times, but the game refused to load for me. Like RicoTV said, the loader on screen stopped at about 75%.

Fun to play, but I can't rate audio high if there is no audio. I also don't get how the theme is used.

Very fun game, but you can beat it very quickly. My record is 5 seconds. That is my one complaint. Otherwise, very good job! The movement is solid, and your game has really good sound and visuals.

Solid visuals and transformations. Nice job!

This game would benefit a lot from a tutorial.

Very solid short game. Well done!

Has really good audio, but the game is held back by some prominent issues. The movement for the player needs a bit more polish. Double jumping is very inconsistent, you have to do the second jump early to get maximum height. I don't like how the player slides along the ground for a good while before stopping. It does not feel very tight. I got softlocked in an area where I was supposed to grab a key but was unable to collect it. The key seemed like it was too far forward on the Z-axis for me to collect it.
I did like getting lost in the maze, switching between the two worlds. This game has a great foundation.

I had fun speedrunning this game. Lack of coyote time made it a little more difficult, but it was manageable. I can appreciate a brutal, unforgiving platformer.
I beat the "developer best time" with a time of 78.52. I challenge you to beat that.

I have beaten the "developer best time" listed 

it was light work 🥱🥱🥱

I enjoyed trying to get the best time. Learning you could stall in midair when transforming was a delight. I did notice that the timer runs differently when you start from the beginning vs doing the restart button. When you play from the beginning, the timer begins after the 3-second countdown, but when you restart, the timer starts immediately, so you are nerfed by 3 seconds.
My best time was 30:982

got a 30:982 with a bit of grind

I think 38-39 seconds is about the limit.

Very fun, simple platformer. The music was well composed and I can appreciate a good wall jump and dash ability. I think the dash could go a little further though it felt a little underwhelming.

Really smooth controls and animation. I really wanted to keep playing!

I was having fun, but I kept getting softlocked randomly during room transitions. After the third time it happened to me when I was deep, I gave up. I also clipped through the wall during the moving walls section and had to restart the game there.

I eventually managed to beat this game, but it seemed more difficult than it needed to be. Some of the timings seemed very awkward. Very good graphics and animation. I might try to gun for the record.

I played on browser. Lag was a little annoying but manageable. Sometimes level 1 would freeze at the beginning (not from lag), and I had to do the "reload game" option. Also, sometimes I wouldn't die to the death pits and was forced to restart level. The dev times may have been fake, but I had some fun grinding until I beat them all with a time just under 1 minute. Overall, very fun game! 

I wish this game had more audio because everything else was very solid. Simple controls and challenging platforming, I like. The levels were well designed, and the ending was amusing.

This game felt a bit undercooked and could have used more time in the oven. Some of the event triggers and respawn points seemed a bit broken. At one point I got softlocked when I got respawned out of the map and was falling forever and had to restart. I also don't know how it relates to the theme. The cutscenes were solid and the audio was great. I had fun messing around with the abilities though the grapple seems a bit broke when you phase through ground. Honestly, the jank this game has added a bit of charm for me.

I liked the music and had a lot of fun playing through to the end! Having to use the music notes to transform felt a little tedious sometimes when it was back-to-back jumps. Overall great game!

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It was sometimes unclear to me how user input affected the movement. Sometimes my controls would reverse, and I'm unsure how that happens. I had a lot of fun grinding until I got the time top of 2:15. The music was very relaxing. Overall great game!

Simple and quick game. I was disappointed it ended so quickly. I liked the parallax background in the second level.

I can't exactly rate the audio high if there isn't any.

Fun gameplay! I found that I only ended up using the deer most of the time (and the boar only when I needed to destroy the walls).

My record is 45 seconds if you are feeling competitive.

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Controls were odd since I used QWERTY, but I had fun speedrunning the game and trying to get the best time. My record was 45 seconds, and if anyone has beaten that, I will try to improve my record.

The controls were pretty solid, and I liked the movement snapping when jumping to the moving platform in the water. I don't really get the theme implementation. You should have the amount of carrots you collected and the amount you need shown on screen because it wasn't clear to me that I had to collect all of them until I reached the gate (which I was able to walk past).

I didn't mind the goofy tripping, but I felt like the animation lasted much longer than it should have. Overall a fun game.

The boss at the end had pretty creative ways to beat him, depending on the transformation, which I liked. The transformations were cool, and the gameplay was pretty simple and fun. I did encounter a softlock at the beginning of the game. Just hold right at the level start and spam jump, and you'll reach a softlock along the wall 100% of the time.

Very fun game! The bio-breeze seems a bit strong. I tried using the other forms but they didn't feel as good as having three jumps.