It's a shame that not many people rated this game (probably because it isn't on browser) because I think it is very underrated in this game jam. Nice work!
I can't exactly rate audio high if there isn't any.
SharpUtensil
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I like the style, and the gameplay grew on me. Those last couple of levels were a fun challenge for me. I felt that jumping on the same object 3 times could be a little repetitive. I was a little disappointed that the transformations really didn't matter much. Very rarely did I need to worry about them.
Has really good audio, but the game is held back by some prominent issues. The movement for the player needs a bit more polish. Double jumping is very inconsistent, you have to do the second jump early to get maximum height. I don't like how the player slides along the ground for a good while before stopping. It does not feel very tight. I got softlocked in an area where I was supposed to grab a key but was unable to collect it. The key seemed like it was too far forward on the Z-axis for me to collect it.
I did like getting lost in the maze, switching between the two worlds. This game has a great foundation.
I enjoyed trying to get the best time. Learning you could stall in midair when transforming was a delight. I did notice that the timer runs differently when you start from the beginning vs doing the restart button. When you play from the beginning, the timer begins after the 3-second countdown, but when you restart, the timer starts immediately, so you are nerfed by 3 seconds.
My best time was 30:982
I played on browser. Lag was a little annoying but manageable. Sometimes level 1 would freeze at the beginning (not from lag), and I had to do the "reload game" option. Also, sometimes I wouldn't die to the death pits and was forced to restart level. The dev times may have been fake, but I had some fun grinding until I beat them all with a time just under 1 minute. Overall, very fun game! 
This game felt a bit undercooked and could have used more time in the oven. Some of the event triggers and respawn points seemed a bit broken. At one point I got softlocked when I got respawned out of the map and was falling forever and had to restart. I also don't know how it relates to the theme. The cutscenes were solid and the audio was great. I had fun messing around with the abilities though the grapple seems a bit broke when you phase through ground. Honestly, the jank this game has added a bit of charm for me.
The controls were pretty solid, and I liked the movement snapping when jumping to the moving platform in the water. I don't really get the theme implementation. You should have the amount of carrots you collected and the amount you need shown on screen because it wasn't clear to me that I had to collect all of them until I reached the gate (which I was able to walk past).
The boss at the end had pretty creative ways to beat him, depending on the transformation, which I liked. The transformations were cool, and the gameplay was pretty simple and fun. I did encounter a softlock at the beginning of the game. Just hold right at the level start and spam jump, and you'll reach a softlock along the wall 100% of the time.






It was sometimes unclear to me how user input affected the movement. Sometimes my controls would reverse, and I'm unsure how that happens. I had a lot of fun grinding until I got the time top of 2:15. The music was very relaxing. Overall great game!