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Sharklogic

29
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1
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A member registered May 17, 2018

Recent community posts

Minus the whole staggering automation thing, there's a surprisingly good framework for something that lacks text entirely 

There is like a 90% this whole thing has been abandoned due to the dev's tendency to make new games. Ascension 2 is probably going to stay unbalanced

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Everything meshes really well, but the fact that the combo breaks from half fruits (at least once you're able to split them into four pieces) feels wonky even with the upgrade that 'fixes' it

I mean yeah its obviously vibe coding considering the whole 7 games in a month thing (squares 3?), but there's the slim chance they actually care.

Are there going to be any more 'low stat blocks' like the void stone at the logging camp? I like the idea of being forced to do the bare minimum to get a boost.




Here's all the prism effectiveness stuff I have for proof (napkin math gives me a mult of 1.3*2*6.13=15.912x)

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T2 mastery seems to calculate the total prism effectiveness multiplier instead of the boost given solely by T2 gems, which is completely different from how all other mastery is shown

I love how the synergies between the cereals work. The lack of a speedup/skip for comically high scoring with retriggers is a bit of a drag.

This game helps scratch the itch the 'original' Pokemon Tower Defense left behind when flash died

Good luck dealing with realms (and the pristine light costs).


Unfortunately actually getting a full photo of the map is impossible because of how spread out it is. I hope these help to orient you better for finding the landmarks.

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They're spread out in the six directions relative to the center. Some of them are at the ends

Realms feel like such a weird departure from what the rest of the game is. Once the novelty of the RTS aspect fades it just becomes a slog to push through to get another small piece of "real" gameplay before being forced to dive back in. Either make the realms stuff upgradable or nerf how punishing the enemy tower types are

Ok scratch that importing ANY save causes invalidation/total reset

Just had my save data magically invalidate after exporting, then importing completely reset my game.

Why do the plates have a negative outcome now?

Fractured void has actual icons now, you need to zoom in to see the buildings

Stage 3 is fun, but the random early poking around in Fractured Void feels tedious for no reason. Even with the 6 million light caches, if you mess those up you're pretty much softlocked until you happen to figure out where the new constellations can be found.

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This seems pretty cool. Maybe add a way to see the trajectory of an individual marble so its easier to see how they react to adding blocks? Also the vertical boosters feel redundant in comparison to the speed boosters (unless I'm missing something).

I feel like specifying that the intersections need to be nodes would help with making hubs easier to use

Maybe there could be a third automation setting that maximizes the lowest tier of color before moving on to the next one? Because the normal options don't really mesh well with purity

The constellations (the small white dots) are a lot cheaper and help you get there

I'm pretty sure they speed up the loop

Really cool way of doing mining stuff, I just wish there was an option to end a day early

The sprinkler feels weirdly placed for how useful it is and how low it costs

Is it intentional that you can't pick work besides the smallest task?

I think what really sells it for me is the fact that the weirdness of doing both of the main routes is acknowledged. I'm excited to see where it all goes.

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The game keeps scrolling back up whenever I try to send more messages to money baby and the rest of the advisors