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Sharad Poudel

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A member registered Jun 28, 2018 · View creator page →

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Hey willow games,

We are so glad to hear from you. Thank you so much for sharing your genuine opinion regarding the game play experience and progress that you saw with the game Realm of The Ruthless.

Best regards, 
Team Aodo. 

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Hi Jorge, 

Great to hear from you! Thank you so much for the compliment!

Best regards, 
Team Aodo.

Hey Ines, 
Thank you so much for the compliment!
Best regards, 
Team Aodo.

(1 edit)

Dear GilPalma
Thank you so much for the compliment!
Best regards, 
Team Aodo.

Hey, Antti Koponen! 
Thank you so much for detailed and constructive feedback. It´s so good to know that you have had gone through the game and have clear and to the point observations regarding every aspects of Realm of The Ruthless. Sadly this game is no longer in development, in fact was one of our initial games . But still we could learn a lot from your analysis. 
We appreciate you so much  for the valuable review. 
Best regards, 
Team Aodo.   

A round of  applause for the amazing implimentation of Scissors, Paper , Rock. Woowed by the explicit tutorial perfectly demonstrated. Art is definitely the next strong part of this project. 
Congratulations!!! 👏👊👏 

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Would say simple,  bhut' han amazing project done by one man army (Concept, Mechanic and Gameplay).
Congratulations for the successful acomplishment! 👏🤙👏

Group work seemed perfect for the  bullshot and overall art .  A nice vicious game for mobile!

Team: Simple Primitive
BullshotGame: PriMaze

Thank you so much GDWC for your constructive compliment we are now on a little bit bigger project . Spread Battle was a game made my our group of  five students on the last Global Game Jam 2018. It was a game made by us as the absolute beginners, just within 48 hours. Now our team with just three members are working on our new game. The new game will be "A point and click 2D isometric  action game set in a Xianxia-inspired fantasy world".  Our group will be publishing it within a week. Just be attentive to our publication. By the way how does the Game Development World Championship function?