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Shap

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A member registered Sep 01, 2020 · View creator page →

Creator of

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Thanks! It means a lot to us!

Thanks for your kind words! We’ll probably add a few more minigames and improve the difficulty scaling sometime in the future.

Thanks for playing!

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Thanks for the comment, I had a lot of fun writing that EULA! I added a note in the description that you should wait for a fish to catch the bait.

My bad with the pluralisation, thanks for pointing that out; our small team is indeed Ukrainian, why are you asking?

Thanks for playing!

Thanks for playing! I am indeed very proud of the way we implemented the music change.

Thanks! Shout-out to jess-hammer for making the shader we based our water on

Thanks! We had some ideas for consumables and upgrades that would fit into the progression, but got a bit carried away with minigames and didn’t have time for that.

Thanks! Unfortunately, I can’t take much credit for the water; it’s mostly based on the shader by jess-hammer.

Thanks for playing! No worries, we definitely would not sneak anything bad in the EULA >:) The only bad things are in the checkboxes after it.

Thanks for playing; glad you liked the “devour” option, we had a big laugh making it.

I’m glad you liked it; thanks for playing!

Thanks for playing! If I had to guess, one of the minigames was a Stardev Valley-like; sometimes the fish is just dumb enough to catch itself there. Otherwise, I have no idea how that could happen, cause the minigames have no way of communicating with each other.

I love the game visuals, the bugs look very gross!

I like the idea of combining letters to summon animals! Unfortunately, I had very bad luck with letters and could not spell anything.

Well done for the first game!

Good job! I like the interactive surroundings, but I did not figure out what the mischief meter is for.

I like the atmosphere of this game, the slime looks really cute!

Silly game about ptero… flying dinosaurs, love it!

I like the artstyle, but I have no idea what is happening… Is -50 good? What is the goal?

Not sure if this was intended, but the sailfish is too fast to aim, so I just ended up swimming randomly. Loved the visuals though!

That was very enjoyable! Got hit with one bug - accidentally picked up a card after it was supposed to go into the “done” pile, and it got stuck on my hand.

Nice game, but I can’t speel ~_~

“Dark Souls if it was good” “Skill issue” “Give me the link, I’ll do better” “Could be better” (me, I could do better)

  • My “good” “friends” while I was playing this

10/10 would not play again image.png

It seems like we had a similar idea lol

Had trouble finding sticks and interacting with stuff, I’d suggest making interaction boxes a bit bigger so it’s easier to aim at them.

Was not sure what was happening at the start, but got the hang of it relatively quickly, nice game! Also found a bug: escape seems to kill you rather than quit to the main menu.

That was surprisingly hard and fun! Not sure if I should collect fruits or avoid them, though.

Making pizza for talking pigions to launder money… I like whatever this is you’ve cooked. 🧀/10

I like the idea of consuming cards to gain health. This game would really benefit from a tutorial / in-game tips, though - it was a bit confusing at first.

I love the game idea and the way you implemented it! Although I don’t have much time to make much progress right now, I will return to this game in the future.

A bit confusing at first, but an interesting game! It was a bad idea to play it before going to sleep; love the creepy vibes.

I like the idea of splitting the gameplay into two parts. Great game! It would be nice if you made the collision boxes for the shelves a bit smaller.

An interesting approach to a bullet-hell type of game! I like that you need to sometimes intentionally miss some hits to balance the dopamine bar.

I love the stylistic choice of this entry. I imagine making this much art for one game was a pain, but totally worth it.

An interesting game!

I like the idea of ingredients having different effects based on how they were cooked. I wish you’d added volume sliders cause the music is a bit too loud.

Gonna look at the source code later on, I’m interested in how the game works behind the scenes.

I like the idea of using body parts as an energy source. This reminds me of a dreadful comic I once read, Bad Space - The Suit. I wish I did not remember that.

A very satisfying game! Love it! It would be nice if you could copy-paste blocks or save them into custom blocks/modules.

An interesting game! Unfortunately, I found the controls very unintuitive, but that’s understandable cause I imagine it’s hard to get them right for the isometric view.

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Now I am very curious, how do you calculate the gravitational pull for the caterpillar? If you don’t mind sharing a snippet :)

Genuinely amazing game! I love the unique mechanics for each level; the Earth one was definitely the hardest.