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shannoncareer

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A member registered Apr 03, 2019 · View creator page →

Creator of

Recent community posts

23apr19 1736 

Got hmovement on player obj. adding jumping, and gravity in am.

23APR19 1523

Mapping out Physics for my stick-figure Mario: 

Referring back to previous games to refresh on: speed, gravity, distance, etc. to see how they apply to movements Mario need to make. 

In the am, will work on writing code to make Mario move within the room. 

22APR19 1506

Still trying to learn tile sets and how they fit into game design. Switching to focusing on game physics tomorrow

16apr19 1524hrs

Watched and played with video game. Researched the strategy of game to understand the ins and outs. Took screenshot of startup that loads prior to beginning world 1-1. I have questions about the initial process in recreating this. 

I did read up on a little about side-scrolling video games. 

1359 16APR19

I'll spend rest of day running through level 1 of game to identify graphics needed along with various events, keyboard functions, and sounds.

15APR19

Made progress yet still far away from functional! 

Couldn't master the coding of ensuring the power bar and direction bar are initiated before ball is shot by player. 

Several things needed to be added. 

12apr19

tasks completed: 

added sprites to game room

completed Power bar for shot

began arch bar project and path


tasks left: 

Connect obj_ball to valPower in PowerVal step event. Create sense of direction[distance] using obj_DistBar.
paths (create path with the object. reverse it.)
add gravity once shot it released
determine if basket is made
add graphics

(1 edit)

Hannale just showed me how to splice the larger png into smaller ones for sprite conversion.

(2 edits)

11apr19

Found png images for player characters. Still need to refresh on how to split the larger images down into smaller chunks. 

Currently working on: 

  1. Proper fonts for startup room (minimal
  2. Creating sprite for player. 
  3. Create sprite for player dribble. 

I like your side view! I want to simulate your style here. @rwich did you use tile layers?


today added sprites for ball + rim

added draw event for title screen text.

needs: 

player sprite (pixel or resource)

vk_enter check for room transition

 

LOTS MORE. will get to it. 

A basic 2D  games simulating a basketball player shooting a free throw using components of arch and power. Image depicts type of graphics I'd like to use.