Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Shang.EXE

5
Posts
2
Followers
3
Following
A member registered Jun 27, 2019 · View creator page →

Creator of

Recent community posts

Beautiful artwork, but my game kept crashing.

They made this in Ren'py, which is used to create visual novels. Depending on your type of game, you may need something else such as RPG Maker, Godot, etc.

(1 edit)

v0.1.3 Bugs (both relate to Sumireko in the back row and nobody in the front row). First is an issue that persists when saving, second is just a display bug.

  • First is intentionally letting the battery hit 0% to remove the frontline party members with Sumireko backlined. During this time, I can still move one tile before the game normally corrects itself and places Sumireko in the front. However, if I enter the doorway to fight Utsuho, the row formations may not be corrected. If I immediately die turn 1, I am booted back to the Anomaly with Sumireko now on the back line until the end of a turn in combat (i.e. I can walk around). This persists across saving.
    • This one appeared intermittently (only twice, once accidentally and the other intentionally). I used a Burner Phone to save two tiles away from Utsuho's room while at 2%. I'm not sure if it's tied to something like letting the battery percentage hit 0.00% on the dot.
  • Second is a backlined Sumireko and the entire frontline dying simultaneously (such as by Utsuho's glorious team killing Red Sun). When this happens, the status boxes of Sumireko and backlined party member Utsuho if she killed the team will have the animation of them moving to the front interrupted. That is, after returning to the Anomaly, the boxes will be partially offset. During turns in combat, they will slowly creep back into their correct positions.
    • Edit: It looks like this one happens whenever multiple teammates and Sumireko die at once (ex. if Sumireko is in slot 2 and Koishi in slot 1, and both die to Red Sun). The game will attempt to move Sumireko to slot 1, but the animation will be interrupted.

(1 edit)

Strange Journey and longtime SMT/EO fan here. Got to end of demo after beating both Utsuho and the Mask of Hope stealer, maybe a couple hours at most.

How you managed to have it all only 15 MiB decompressed is beyond me, though considering your maps are only like 4 KiB at most...

  • Left/right strafing and walking backwards (i.e. Strange Journey and EO's map movement style) is my #1 request to be added by far. Movement is extremely annoying otherwise even when set to Fast
  • Being able to set battle effects to instant is an absolute godsend
  • The menu navigation is a tad clunky. Switching active/reserve requires you to put the active character in reserve and then switch in the reserve member, you can only view the skill descriptions of active members (important for fusion and inheritance), can't use L/R in order to switch between characters' status pages, etc.
  • SMT V's skill transfer and being able to transfer affinities onto Sumireko is good, saves the massive pain that was chain fusing. I'm not sure about being able to transfer affinities between demons though; it feels like it might cause them to lose their individuality
  • Hijack mechanic is great imo and much better than negotiating, especially since you can reference spellcards. It's fairly good since you can either lower their HP for easy patterns or just immediately hijack for the high risk, high reward. I personally don't think much should be changed regarding it
  • SP system is fine
  • I personally think the game is easy, but for beginners maybe a Classic vs. Casual mode like recent EO games and Strange Journey Redux, where in Casual you don't have the harsh level drop from dying and the battle doesn't end if the protagonist falls but there are still demon allies alive
  • "Story" is fine, good choice picking Sumireko since she has a gun (I get Yume Nikki vibes whenever I save lol)
  • Yellow battery sucking tiles are much more taxing on players than the black EMP tiles or the purple poison tiles by a longshot
  • Both bosses got smoked first try without much level grinding or taking advantage of affinity inheritance. Utsuho might have just been bad RNG on her end from being chain-Confused/Blinded, but Koishi uselessly kept spamming Peace of Mind and healing for 0 HP despite no buffs being present
  • During AI autobattle, my Koishi managed to get -170/47 MP against Boss Utsuho
  • You are evil for putting four-choice blind unidirectional teleporter maps already in the second stratum
  • Tojiko is going to kill everyone who plays this game at least once
  • Party member Utsuho being able to kill all three of her teammates with Red Sun is glorious
  • Overall game is a blast to play as an SMT/EO fan
  • If PC-98 Alice is  neither playable nor a superboss I will cry

tl;dr, feels like a great Touhou version of SMT/EO/Strange Journey, core systems are fine, needs a few QoL changes for the menu and movement

Here's a list of bugs I found in the beta version with the Android version (running on Android 9). Note that none of them really affect gameplay:

  1. Under the "Select Chapter" menu, it still shows "Chapter 0" at the top of the screen below the currently selected Trio after selecting "Chapter 1".
  2. Under the "Goals" menu, during a midnight reset the time remaining indicator can rollover into the negatives (at 12:04 it showed -4 minutes left).
  3. With the "Quick Battle" setting enabled and when using the Abandoned Line spellcard, Yukari shoots miniature trains, which although hilarious might not be the intended behavior.
  4. When viewing a character's "Actions" or "Spellbook" screen, the UI can break by touching the thin black/purple line under the character's title. As with the "Stats" screen, this brings up the full artwork of the character, but the rest of the menu is still there. This also can be caused by a race condition from the "Stats" screen by touching either the "Actions" or "Spellbook" buttons and almost simultaneously then clicking on the character's portrait.
    1. From the main menu, tapping two buttons at the same time can also result in both being selected (ex. from the "Home" menu, tapping both "Units" and "Gacha" plays the menu switching sound twice before going to one menu or the other), but this doesn't really affect anything since the game then picks one or the other menu.
  5. Using too long of a name causes the name box to overflow. Outright flooding the input box with an entire book caused the game to softlock.
  6. The "To Next Rank" gauge had negative values at one point, although I am unsure how it happened.
  7. Spelling/Grammatical errors on the spellcards' descriptions:
    1. Dual Spark: "rumoews" should be "rumored".
    2. Cherry Blossom Blizzard: "burrying" should be "burying".
    3. Fixed Stars on Earth: "star" should be pluralized to "stars".
    4. Garden of the Sun: "reget" should be "regret".
    1. Optical Camouflage: Either "hide" or "blend in" should be deleted.
    2. Phantom Ensamble: "Ensamble" should be "Ensemble".
    3. Philospher's Stone: "Philospher's" should be "Philosopher's".
    4. Red the Nightless Castle: "tresspassers" should be "trespassers".
    5. Survivor of the Gu Jar: "venomes" should be "venoms".