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shaneomac101

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A member registered Apr 19, 2025 · View creator page →

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made with unity...i read it said somehting like a game cover

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so yea the a.i player needs alot of work yet lol

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https://shaneomac101.itch.io/fireworks the most recent project i been working on...has the unity package in it...u would just drag the prefab to the main scene then modify it , or copy something from it and paste it to a different scene

before long a.i will be able to run a video of my demo...and build a full game lol

https://shaneomac101.itch.io/bouncyball2 made this game since then...the games gets complicated after a while with scripts etc..so they kinda die off as demos ..

i have my entire unity package uploaded on here which has the family guy demo in it...u can work on it :)

maybe oneday...worked on some other games and demo since then, i made this family guy  demo as i was making the 3d models characters...wanted to use them to make little demo examples they can be used for 

have a couple more fireworks to update today ....think i missed  animations in the unity package 

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adjust the particle systems if u want to see different effects  ..able to move them around with G key

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pretty basic fireworks ..took a long time to make one lol animatiions it had sound etc  has the unity package in the download if u need some firework starter examples

should have the unity package in the  download

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https://shaneomac101.itch.io/bouncyball15   a less graphic version was able to convert it..not sure if everything is correct tho

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i have a 16gb ram with a gtx 1050ti...no problems for me here, maybe can move this procject into a less graphics version..ill see, think i would have to retexture everything would take a little while , tried to convert games into android format..and all my hdpr textures turned pink lol

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 a couple fixes needed, any suggestions let me know.....might have to add a pikachu ball lol

u can delete it just showing u a arcade style game i been making here lately 

prolly not for this jam but a arcade style game i been recently making...about a week old 

had used this window since it came out nice 

the original one 

demo view

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uses a.i coding help and  a.i menu picture from my screenshot as a reference 

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maybe get a generator script for wierd terrains...still have to wire it up lol 

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i just updated the bank bounce and the upgrdes so now the smiley faces have a wammy..u would click the question mark after u earned 100 bounces...green boxes and red boxes go around and land on a random smiley face...or none at all lol its 100 b 

chat gpt

For a Unity render, I’d give it a 9 / 10. The lighting is doing most of the heavy lifting here: the strong backlight, clean silhouette, and window shadow projection feel very intentional and cinematic. You’ve got a great grasp of composition and contrast.

If you wanted to push it even further:

  • Add a bit of subtle rim lighting on the character to separate them from the background.
  • Introduce light dust/volumetric rays for atmosphere.
  • Slight variation in the interior darkness (very faint detail) could make it feel less like pure black space.

But overall, this looks like a polished, stylized shot—definitely portfolio-worthy.

a demo..has 6 levels working 

maybe suggest a song to add ? lol 

no many more upgrades a 1gb limit lol

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fixed the bank and the upgrades with the cameras on the balls wasnt right, everything is cleaned up a bit,..working on a save button :)

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40 seconds,if i posted the whole video..15 mins lvl 2 didnt do nothing lol

https://shaneomac101.itch.io/bouncyball...the original bouncy ball game....alot more updated with the newer version of it

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wsad controls and a mouse to look