made with unity...i read it said somehting like a game cover
shaneomac101
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https://shaneomac101.itch.io/fireworks the most recent project i been working on...has the unity package in it...u would just drag the prefab to the main scene then modify it , or copy something from it and paste it to a different scene
https://shaneomac101.itch.io/bouncyball2 made this game since then...the games gets complicated after a while with scripts etc..so they kinda die off as demos ..
https://shaneomac101.itch.io/bouncyball15 a less graphic version was able to convert it..not sure if everything is correct tho
chat gpt
For a Unity render, I’d give it a 9 / 10. The lighting is doing most of the heavy lifting here: the strong backlight, clean silhouette, and window shadow projection feel very intentional and cinematic. You’ve got a great grasp of composition and contrast.
If you wanted to push it even further:
- Add a bit of subtle rim lighting on the character to separate them from the background.
- Introduce light dust/volumetric rays for atmosphere.
- Slight variation in the interior darkness (very faint detail) could make it feel less like pure black space.
But overall, this looks like a polished, stylized shot—definitely portfolio-worthy.
https://shaneomac101.itch.io/bouncyball...the original bouncy ball game....alot more updated with the newer version of it





























































maybe get a generator script for wierd terrains...still have to wire it up lol