Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

shamarti

5
Posts
1
Following
A member registered Aug 08, 2020

Recent community posts

Well, it's a FULL yandere game which is a blessing by itself. 
I didn't personally like the dynamics but the story was objectively interesting. UI is splendid. Yan sim and mirai nikki vibes and referencies also play their role.

I didn't like the strictness of endings and choices. I really wish that we could play as an unhinged version of MC. But it was really worth playing nonetheless. Thank you.

It's very cute! I really enjoyed the "nosy" route (such a rare trope used). But I wish there were more endings and choices in general. Sprites are stunning!

Great setting. Captivating story. Unique art style. LOTS of choices. 馃

I know you, I walked with you once upon a dream
I know you, that look in your eyes is so familiar a gleam
And I know it's true that visions are seldom all they seem
But if I know you, I know what you'll do
You'll love me at once, the way you did once upon a dream

(1 edit)

Ok, so I signed up just to leave a comment here. 

!spoiler alert!

This game is really great. The atmosphere, the gameplay, interaction with kids - everything is done pretty well. It is interesting to play, it's frightening and there are plenty of unexpected moments. Most of all I liked the "silent camera moments" in the beginning of some levels, that make you feel like the paintings are watching you and smth like that.

But there are some moments that I didn't like. For example, it's annoying that this game is rather lengthy on the one hand, and on the other hand there are completely no checkpoints or ways to revive your children. IMHO, this game is not replayable. At first, I thought that there are several endings and all of your actions have circumstances, but now I doubt it. I guess it's pretty linear and because of that I don't really want to do it all again for half an hour or more and then make one mistake and lose a child again (and start all over again, bruh). I really need checkpoints - at least three of them for all the game. "I'm bored" to try again otherwise. 

Another thing is the lack of variability and the moments when you force a player to do some things. Though I understand that taking lots of pills is probably a plot device, I still hate it. I wanted to have a free choice that would effect.. I don't know.. the power of the monster? Or its frequency of occurrence? And what I hated even more is the lack of ability to close the doors. That felt.. funny and lacking any sense. One day you put an alarm on the door because you saw a monster-maniac in the peephole and the other day you just fall asleep with the door wide open. On the next day you find a door being magically closed... It adds some suspence, okay. But it makes so little sense that the game would be better without it. It is not a good way to protect your children from the monsters by leavng your doors open even if you are overusing the pills. :)

For a f2p game it's just brilliant, but I think it needs some touch-ups before going on steam.