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A member registered May 07, 2019 · View creator page →

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Thank you so much! I’m very glad you enjoyed those games and the idea too :)

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Haha nice, thank you so much! That was quite a thorough playthrough and I'm glad you liked it! It's definitely my most rushed work, but I'm happy to hear some people are talking about the game after all these years lol

Glad you liked it ;)

Thank you ;)

Thank you! I'm glad you're enjoying it >:)

Haha nice, yeah it's definitely pretty tough. Block 49 tho, not too bad!

Thank you very much! I'm very glad you liked it :)

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I'd like your opinion on this game because I'm interested in using it for another project, perhaps a remake. I intend to integrate whatever I do into the Tôtem universe, too.

Uncleft is a game I started back in late 2014, when I was 15, and only really finished in 2018. It was made in Gamemaker: Studio, then migrated to Gamemaker: Studio 2. The game is old and a little glitchy, but I had an absolute blast making it and I hope to perhaps remake it sometime in the future, but I need your thoughts on it.

Feel free to post literally anything you would like here.

The goal of the game is to create a sense of constant improvement and progression while also giving a proper challenge in a dynamic, but contained environment. There are 3 boss fights in total (1 half-way through, then 2 at the end), and a ton of content with a nice amount of randomness to make everything feel unique every time you play. I want to keep the randomness, but I'm a bit unsure about the actual progression because it feels maybe a bit too hard

This game is old and glitchy, but I had a blast making it and I hope to perhaps remake it, but I need your thoughts on it first.

All I need is your opinion on the game, where the flaws are, where the strengths are, etc...



Bad news :(

Oh dang, that's awesome! Glad you like it :)

Yeah, I've gotten this exact comment so many times over the years lol. 

Unfortunately, currently there aren't any plans to do a performance update. The performance issues come from more deep-seeded and complex issues because I made it back when I didn't really know how to properly code and stuff. Disabling shadows and bloom would make basically no difference. Actually, you would probably see the most performance increase from a simplification of the display screens and other random things. In the future perhaps, but not soon, since I would most likely be reworking everything. Maybe try running the game with your monitor's resolution a little smaller for now, I guess?

Thank you! I'm very glad you like it :)

omg I genuinely can't believe you made it that far without using the dictionary LMAO
Glad you liked it tho, looks like it made for a good stream :)

Oh dang that's actually like right around the best I can do 👀👀 

Thank you! I'm very glad you like it!

Haha thanks! Love the vid!

Unfortunately, there aren't any plans to bring it to Mac at the moment

Thank you so much, I'm very glad you liked it! Love the video :)

Ah, well, unless it's a bug, to look back fully you have to press S, or down arrow. A/D or side arrow keys just make you look sideways.

Huh, well that's weird. Can you elaborate a bit more on that? Like, does the title disappear?

There might be more aliens added eventually, and steam is most likely going to happen in the future, but right now I’m focusing on the sequel

Ah, the file is a .zip, which means you'll have to extract it using either 7zip or winrar (or some other zipping program) by right clicking it. After that, the .exe is free to be opened. Hope that helps!

Interesting.. Does something happen when you click on it? 

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Ah yeah, that's most likely the issue. That's a pretty low-powered gpu for something like this, sorry bout that :/

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Ah nah sorry m8. That bundle was from a while ago, I dunno why some places still say it's free

Well that's new.. What kind of graphics card are you packing? The game is pretty graphically intensive so it might be that it just gets overloaded maybe

Oh wow that's awesome! Um, I don't actually have a soundboard on hand because the pitch shifting is actually done roughly through code, so the best way to learn would be to just imitate it. For a proper name, though... I would say Corne, as in: speaking Corne.

Hmm, well that doesn't seem right, I don't think. I'd have to check in on that, but for now maybe just try again with him? (Either that or you're just really lucky lol)

Thank you! Glad you like it :)

Yeah, there is definitely a way to solve the last one. Just gotta make sure to speak clearly and pass his tests essentially

Hey, glad you liked it! Yeah it definitely is a game that takes some time to click haha

Hey! I'm not actually sure. I've never had a Mac to test with, so I've never had the chance to test anything... so, sorry I can't really help you with that :/

Thank you so much, that means a lot! Actually, I have been thinking of some sort of "sequel" in a rough sense, but that's a long ways off right now

Glad to hear it :)

Ah, sorry, there isn't any way right now. I might push an update in the future tho

Hey, glad you like the look of it! That IGP video was pretty dope. The way you communicate with creaker is by reading the levels: the level height shows what the associated word at that place is. It's up to you to figure out what the string of words means, essentially

Ah, well there technically is a Linux version, but turns out it's very broken and unstable, so I had to disable it. Sorry 'bout that!

Haha, yeah the puzzles can be hard :) If you're having too much trouble, I recommend watching some playthroughs online!

Ooh, i doubt it. That graphics card especially in quite underpowered for it. Though you can try to run it anyways, who knows?

As for the updates: there aren't any. I might put out a bug fix update or something every once in a while, but no new content would be added. It's not really that kind of game. Also, it's a full release, not a beta.

Hmm that's strange.. I don't think it's because of your computer's specs, so it might just be that something messed up when you downloaded it, so maybe try re downloading it